Prazon's Forum Posts

  • I'm using platform plus and physics seems to act a little funky with it.

  • Trying to get it so every attack raises a players damage when they are hit. The higher the damage the farther back and up the player will be pushed when hit.

  • Could you put this into a capx? I'm having trouble understanding it in plain text. That would be amazing!

  • Sorry about that, more specifically I need someone who can create a system where the higher the damage variable on a player the further they are knocked back when attacked. I also no longer need local multiplayer however, I do need 4 player online or LAN.

  • Systems Needed: Combat, Local Multiplayer

    Budget: 50-200

    If you can do this and can start ASAP PM me with contact info and we'll talk.

    Thanks!

  • What would be the best method of doing so? It can be LAN or network or same machine with different controllers(if possible)

  • How would I go about assigning different controls to each player? I just figured out the choosing character part thanks to you

  • Hey guys, I'm trying to think of how I would go about doing this. Maybe store variables labeled for each move? All of the characters animations are named the same ex: Idle, Run, Jump etc. Has anyone done this before?

  • I have a game that has a full blown prototype programmed in BYOND/DM. I ran into more then a couple limitations with that and am now porting it to C2. I need someone who can help me with combat mechanics, HUD, Multiplayer, costume shop, trophy/achievements. Let me know your price and I'll see if I can accommodate it. Thanks!

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  • Thanks guys!! Really appreciate it!

  • This is my event sheet. Can you tell me why this wouldn't work?

  • I've got a full blown prototype for this game that runs in a similar fashion to smash brothers running on a different platform (BYOND/DM). I'm porting it over to C2 for numerous reasons. I have all the stages in place, title screen, platform plus for the movement, etc. The only thing is right now I'm stuck trying to get a simple attack in place. I have 3 punch animations. 1,2,3 that are to go in a combo if the player hit the Punch button 3 times in order.

    Right now I have basically;

    On key pressed

    -ComboAttack=0 -set animation to "A1"

    --ComboAttack=1 -set animation to "A2"

    ---ComboAttack=2 -set animation to "A3"

    -On "A1" finished -set ComboAttack to 1 -set animation to "idle"

    -On "A2" finished -set ComboAttack to 2 -set animation to "idle"

    -On "A3" finished -set ComboAttack to 0 -set animation to "idle"

    But only A1 plays when I press the button? am I missing something?