Poxnixles's Forum Posts

  • As it says in the title, kind of like Sonic running along upside down surfaces.

  • Just looked at a video for kirby wing:A combination of animation, rotate and bullet should do the trick..

    Not really familiar with rotation behavior. Any tips?

  • I'm not sure about what behavior or events I would use, but it would be a small, semi-loop in the direction the player is facing before they dive straight down.

  • What part do you have difficulty with?

    The movement, the animation, the disabling of controls?

    Just the movement at the moment.

  • No answers?

  • For example how Wing Kirby does a semi-loop for the Dive Bomb attack, performing a semi-loop before going straight down (rendering the player mostly uncontrollable other than being attacked out of the animation or cancelling with a jump). How can I do something like this?

  • Also, how can I attach my .capx for this project? I thought I had things but it's turned into a clusterheck.

    https:// forum how-do-i-scroll-camera-on-each-player-in-multiplayer_t106027 Tried to draw from this thread and the multiplayer tutorials.

  • For a game I wish to make, I'm wanting to have it so the camera focus follows the connected player's character, and does so on an individual basis for all players. How would I go about this?

  • No one?

  • I think I'm on the right track: I have it so the player shoots a bullet in a direction, and if it collides with a solid the player changes behavior into a bullet for a brief moment, and zips toward the other. Problem is, once the player goes back to the regular behavior, it loses the momentum it had from being a bullet. How can I get this to work?

  • Kind of like in Ristar where the player can grab enemies/surfaces and pull themselves at what they grab.

  • Probably, play around a bit with the multiplayer object and see how you can achieve this. I'd guess you only need 1 server for this though

    I'm sure it's possible to at least compromise and put the map all on the same sequence, but I'd worry about resources.

  • No one?

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  • I'm thinking kind of like how Kirby and the Amazing Mirror can have multiple players link up and go around an explore-able map individually, in separate rooms with the action going all on at the same time. Of course, you can have multiple players in the same room and even have one beckon for help to have the other players/AI quick jump to them. Would something like this be possible and online with Construct 2?