poppants's Forum Posts

  • cooltaby , I will presume that it is the Construct 2 using the old Libpng reference library.

    Ashley , could you please take a look at this?

  • Hi everyone,

    Today I received a message in Google Play saying that my game (link is in my signature) has Libpng Vulnerability. Full message:

    Your app is using a version of libpng containing a security vulnerability. Please see this Google Help Center article for details, including the deadline for fixing the vulnerability.

    I googled this, but could not find anything around. I built using Cocoon.io and latest Construct 2 r227 if that is of importance.

    Anyone has any idea how to fix this/had the same issue?

  • Zebbi ,

    It is a sinking ship, but it actually brings slightly more revenue than Android or iOS, due to a low competition in the market (not my words, read in a research paper). So if your game is really good, well, Windows Phone is a place to go.

  • Oh dang, also be sure to check 's dev blog - http://tobyr.wtfgamesgroup.com/ , you will probably find some answers there.

  • miketolsa ,

    You can take my word for that as Zebbi wrote above. Cocoon gives better performance, faster build'n'test possibilities, flow of UX is very smooth and your app is going to be 20 mb lighter than Crosswalk-build. There are just three things to note:

    1. Cocoon does not support "Letterbox Scale" full screen mode, so you got to think about that

    2. Cocoon does not support Web Fonts, so you either got to stick with standard fonts (ugly) or use Sprite Fonts. Not a big deal, but can be a pain in the ass if you need to change the color of the text or already used fonts in your build.

    3. Cocoon puts a lot of permission requirements on the app, depending on the services and plugins you are using, Zebbi can share his experience with that. The more permissions you ask from your users, the less likely they will install your app.

    Proof can be found in my signature, and If you need any help, please let me know.

    Happy Building!

  • Zebbi ,

    Yes, i can confirm the performance. I have spent a week or two of testing and Cocoon beats latest XDK. Btw, my game was completely unplayable on Android 4.2.2 (which still holds like 25% of market share) via XDK + Crosswalk, but with Cocoon performance is quite good. I also experienced some bugs regarding music and advertisement in XDK, but Cocoon had nothing like that. I also tried building by Adobe's Phonegapp - the performance was the worst there. Just FYI.

    About your error - the post was in 2014, and a lot could change in this process. I recommend double checking the plug-ins you are using and maybe remove some of them which are not necessary which are not required. As of 09 June 2016, Cocoon is your best shot. It is not perfect, but it is edible.

  • Zebbi,

    I believe that depends on the plugins you are using. I have built my game this week using Cocoon, and there are just standard permission requirements (internet + write/read storage). I would also recommend looking around for articles about permission removals, like this one: https://www.scirra.com/tutorials/1071/r ... mpiled-apk

    Haven't tried myself, but could be of help.

    About the topic, Cocoon delivered great performance compared to XDK and their UX is just brilliant - it is faster and quite convenient to use, and plus, your apps dont get 20mb+ in size. Though, one should be aware of limitations like Letterbox-scale and Web fonts issues before going for it.

  • AndreasR ,

    Yes sire, it would be, but the reason is... China. The thing is that in-app purchases and if my memory is correct, paid applications are banned in China, meaning I would lose a huge market

    PS: thanks for checking my game!

  • I was able to achieve some good performance with cocoon.io as well,. Fast paced, frustrating and fascinating, with slickest tracks you ever heard. ! PANIC ! is out on Android.

    Google play: https://play.google.com/store/apps/deta ... thegamenew

    Game Trailer:

    Subscribe to Construct videos now
  • It is time to ! PANIC !

    Fast paced, frustrating and fascinating, with slickest tracks you ever heard. Go get some ! PANIC ! on Android.

    Google play: https://play.google.com/store/apps/deta ... thegamenew

    Game Trailer:

    Subscribe to Construct videos now

    Scirra Arcade Demo: https://www.scirra.com/arcade/rikoshe-m ... panic-6527

  • Did you guys find the cure?

  • Very nice, the style is beautiful and gameplay is oddly (did not expect that myself) addictive!

  • ,

    Cheers mate, thanks for help!

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  • Hi there, came here after an advise from sage people

    I integrated Appodeal in Intel XDK for Android build and went for Skippable Video and Interstitial. But, here is a question for experienced devs:

    Seeing a video Ad will increase mobile network usage for people who are not connected to WiFi, causing them to lose their precious (and sometimes expensive) MB's.

    Not to be a total prpwm@ck to users I believe Video ads should not be included. That decreases the revenue, but will not beat users' pockets.

    So question - were you in this situation, and is there a workaround? Like is there a way to detect whether a user is not using WiFi on an Android device?

    Cheers!

  • KENYONB ,

    The funny thing is that yesterday I tried Intel XDK, PhoneGap and Cocoon.io for build and Intel got the best performance. Now I am confused, and not sure what should i use for final build.

    PixelPower ,

    Cheers mate, i ran over the guidelines, mine meets them all as well. I will run over the code again, and see if I clean it up a bit.