pooiyx's Forum Posts

  • Is there any way in Construct to loop through all private variables of a particular sprite?

    Must I name these private variables in a special way? What actions do I use?

    Thanks.

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  • So Deactivating makes the sprite ignore actions related to the 8-direction behaviour?

  • For example, I have a container with 2 sprites. Each sprite belongs to a different layer on the layout.

    If I place (using the GUI, not with events) 1 of the sprites on the layout, is the other sprite supposed to be created automatically? If yes, which layer will it be on?

    Is it a bad idea to have containers with objects which are on different layers?

    From what I've seen, 1 sprite may be "dragged" into the other sprite's layer. The behaviour seems quite erratic (isn't fixed or well-defined). Is there a smart way to go about doing this? I want to make sure that the objects are always fixed on their own layers (where they are supposed to be), but yet I want the container to be maintained.

  • What are the differences between the following actions:

    Set Activated

    Set Ignoring Input

    for the 8-direction movement behaviour? They seem to do exactly the same thing to me.

    Thanks.

  • Are all .fx files applicable for both Effects and Transitions?

    Is there a tutorial or some documentation where I can learn about .fx files?

    Thanks.

  • What are .fx files? How do you create them and import them into Construct?

  • Has anyone made more types of layout transitions that I can download as add-ons to Construct?

    I'm looking for more transitions other than the 6 main types provided with Construct.

    Specifically, I'm looking for a "glass shattering/breaking" layout transition. Does such a thing exist?

    Thanks.

  • Do these 2 actions exist? If not, is it possible to implement them in a non-hardcoded way?

    Note that I'm referring to "Control", not "Key".

    Thanks.

  • How do subanimations work exactly? The way I'm thinking about them now, I find it strange that you still need at least 1 animation/angle for the "main category" (not allowed to remove).

    For example, I want to have an animation called Walking, and 4 sub-animations called Up, Down, Left, Right. Walking is completely described by these 4 sub animations, so I shouldn't have any animation in the main category Walking, but I'm forced to have one.

    Also, the events/actions don't care whether an animation is a sub-animation or not, you just need to specify the animation name. So what exactly is the point of sub-animations, and when should I use them?

    Thanks.

  • How do I make the Progress Bar object invisible?

    Also, changing the opacity of the layout that this object is on has totally no effect. Is it the intended behaviour that the Progress Bar object must always be visible?

    Thanks.

  • The AVI object seems to be bugged when the game is run in fullscreen. The video doesn't (visually) appear, although the sound is playing. Is there any way to solve this problem?

    Is there also a way to set the exact "window/object" size/resolution of the video ingame? Like how you can do so when you embed videos in PowerPoint slides for example.

    Also, is there a way to make XAudio2's Master Volume able to control the video's volume? I want to adjust the video's volume through events and not rely on the user to do so.

    Thanks.

  • Is there an action for the MouseKeyboard object where you can enable/disable this object?

    There are many actions which involve enabling/disabling stuff in Construct, but I can't seem to do it for something so simple like the MouseKeyboard object.

    Thanks.

  • There is Sprite.AnimName, but is there any private variable that gives the Sprite's current Animation Number? Note that I'm not talking about Frame Numbers here.

    Thanks.

  • Is there a .cap file for the Rain shooter on the demos page (http://www.scirra.com/construct/demos.php)?

    Thanks.

  • Is there any comprehensive documentation on all the effects provided with Construct (everything from Additive to Wave Horizontal)?

    Thanks.