pocikanec's Forum Posts

  • Thanks! It works correctly!

    Now I Got next problem:

    When I move object with mouse (left click moves the object to MOUSE X & Y) and

    my character is on it (used default movement behavior) it will trasnfer the object AND the character.

    I need only to move the object, not the character.

    So if I click, object moves & the character will fall down.

  • Tried this too:

    (That last cap file)

    Same thing happens

  • Hello,

    I want make this:

    When i Click, then a sprite spawns (changes position to mouse). [DONE]

    That sprite is solid. [DONE]

    That sprite have physics behavior and gravity checked. [DONE]

    There is ground sprite (platform) which is solid. [DONE]

    When I run the game, spawned sprite will appear, then falls down, but not stops at the ground.

    Just falls down & down & down.....

    Why?

    That Collision Mask or whatever is that, is set to Box thing.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Omg

    Here is how I have solved my problem:

    Simply resize the particle in Layer Editor.

    That's all what I wanted.

    Epic Fail for me

  • Hello,

    Iam starting developer of games, which converted from Unity3D to Scirra's Construct.

    I preform developing a sidescroller game with unique logic system, so I am asking you guys this:

    First see this:

    1. Look at the ball

    2. Particle effect of the ball

    Iam messing with that all day long. I don't need that texture, but the particle's options.

    How that guy made the particle "following" angle direction of that ball? (not following the ball)

    I have only particle, which is like spray. From one texture to others - like triangle.

    I need to know how to simply make the particle rectangle or ballish.