PixelBoss's Forum Posts

  • nickl

    Why do we need a to create a global variable for the enemy's speed?

    I thought variables' names had no value - does adding "speed" refer to the set speed of the object? (in this case the enemy's)

  • nickl this was EXACTLY what I needed.

    It took me some time to understand the events, but I get it now. Thank you guys, I'm making progress

    Please let me know if I can help you with anything (testing, etc).

  • sgn15

    Yes, that thin line is a platform, jump-thru. I wonder if that's why when I jump on it I stay and the others fall through it.

    I understand sensors, but why vertical instead of horizontal?

  • sgn15

    I guess I'll place sensors on top of the platforms and I'll let you know.

    For now the green squares is my player and the red the enemy. The L icon is a placeholder for ammo pickup.

    Do you have any advice on how to make the enemy square move forward like my player? Right now when it moves forward it sort of tilts forward.

    In any ways, thank you very much for answering, and I'll keep you posted on how it goes

  • sgn15

    It...Sort of worked. My enemies chase me bouncing (I assume because they're following PlayerBox.X and since the box is smaller, they're looking down while walking. I'm not sure about this.

    What do you mean by invisible sensors? I'm afraid I haven't learned that one yet.

    I tried making it so that a condition (PlayerBox.Y) is higher than Enemy.Y would trigger them to jump every 2 seconds, but they would just continue doing that regardless, because PB's Y was always Higher.

    I'm kinda lost right now.

  • Hi everyone,

    I've been watching and reading many tutorials, but after hours of looking, I haven't found the answer to this (even though I learned some other cool things).

    I am trying to to make a platformer/shooter game where one of the enemies chases you around to hit you. I want my enemy to be able to chase you even by jumping to another platform. So far I've only been able to make him float and chase me around using Line Of Sight, but I can't make him land bound.

    Any advice on this? Thanks in advance.

    "Enemy" has Line of Sight, Bullet, and Bound to Layout for Behavior.

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  • Did the plugin work for you? I'm curious.

  • Hi everybody, my name is Renzo and I'm super excited to start using C2.

    I've been using RPG Maker VXAce for a long, long time, so this is kinda similar, but it looks like it's superior.

    I've been reading FAQs and tutorials, and I have nothing but admiration for this community.

    See you around!