pirx's Forum Posts

  • I really dig the idea of being able to copy an object along with its individual actions to another project. That's awesome, you could code a whole sort of a game engine and reuse it.

    On the other hand I don't think it could make the code even harder to follow. While I liked coding in Flash it sometimes almost drove me crazy when I forgot where did I put a piece of code that was doing something and had to go around opening various MovieClips and frames muttering 'here? no. maybe here? nope. HERE? no. sh***tttt".

    So I don't know about this.

    ps.

    Darklinki 10 000 events??? wow.

  • An interesting take on Arkanoid, but I think you need to add a lot of stuff to it to make it stand out.

    Also I agree that the paddle is somehow "too heavy" and steers like an oil ship. Should be lighter and responsive, but that's just an opinion.

    I like the retro feel :)

  • arh Yup I love the art too. Especially the top-down images. I'd really like to play that :)

  • Genius! I would never have thought of that. Still, I thought function parameters are passed immediately no matter what and stay there, as in normal programming.

    I'll use variables to get around this, thanks!

  • Hi. I'm at a loss here. I have used functions in a similar way before so I'm not sure if I'm missing something here or doing something completely wrong or is this a bug.

    Maybe it just needs some fresh eyes.

    So, version 1 works, the sprite is spawned as expected.

    Version 2 doesn't work, the object is spawned somewhere outside the canvas (0,0 perhaps).

    <img src="http://s13.postimg.org/d21tpt7tz/functionerror.png" border="0" />

    Any ideas?

  • I love this! You got the retro atmosphere perfectly. Also, very clean graphics.

    My suggestion is to add an upwards shot so that it is possible to blow the little bastards from below. :)

  • Speaking of tile editing I think there is one thing that could come in really handy when editing sprites and tilemaps inside Construct 2.

    In the sprite editor, there could be a way to view your sprite as in a tilemap, with a few copies back to back at once.

    Some dedicated tile editors out there have this function and it is pretty useful. The thing is that you can view your tilemap live while drawing so you can get the borders/looping right.

    I hope this makes sense.

  • Cool graphics! I agree with others and you that it's all about balance in this type of games. I think playing on keyboard is much easier than flipping on a touchscreen because you can press keyboard keys much faster - so it might be tricky to get the difficulty right on both controllers.

  • Wow you're an inspiration. These are pretty much standard ways of earning money with apps -- but it's good to know they sometimes work if done right. I'll certainly have a look at your games!

  • Ah, OK. That makes sense.

    Anyway I certainly hope I will have to purchase the business license one day.

  • I was just wondering.

    It seems the recent sale on business licenses has drawn some attention.

    But who earns enough money using C2 games to need the business license? I know about 1 or 2 successful titles but that's about it. Where are the others?

    And how do you earn a couple of $1000s with these games?

    Hooowwww <img src="smileys/smiley3.gif" border="0" align="middle" />

    <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • I really like how you pay attention to detail. The aesthetics is fantastic too. Frankly, at first I thought 'no way this is done with C2'.

    My only concern is whether it is possible to pull off a long and captivating story with this type of character. Warriors and mages are an overused cliche for a reason - people love them and they automatically 'click' with our need for adventure.

    But a courier? Oh well, we'll see. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yup, doesn't work.

  • Awesome! Brings back memories of when games were so much more about the plot.

    Also feels much more responsive than original or emulator versions.

  • Thanks for the clarification Ashley. I've just looked at a minified c2runtime and surely it wouldn't be easy to make sense of, let alone turn back into a project.

    As to the link, I'm very interested in what optimizations are happening under the hood... and it turns out there's quite a lot of them. Great!