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Hey I would like to team up! discord = piranha305#8396
Okay I'll look into that when I get to the path finding I think rotjs has dikstra and a* already implemented, but yeah pathfinding is also on the list, thanks
Yah that's on my todo list I'm going to create overloads for each of the generation actions that only populate the data structure. I just wanted to use the new SDK functionality that let's you interact with other plugins. I'm also thinking of a way to support auto tiling based on tile position.
So yeah the rot.js library does not assign room Index to the rouge dungeon type generation. I don't think it's supported, I will see if I can find a solution to make it work with that type.
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Okay I will look at this today and see what's up
Which expression were you calling.