Piggly's Forum Posts

  • Thank you very much, guys! these are awesome examples.

    And MPPlantOfficial, the keyboard based selection works perfectly!

    Sorry for bother again, but what about the spawn thing?

    I put the pipes manually in the layout, but I don't want it like this.. I need to spawn everything when something happens in the game.

    By the way, as the pieces layout can't be always the same and each layout need to have just one way to be finished, what way do you guys recommend that I do?

    But seriously, thank you very much guys! the people in this forum are awesome.

  • I can't see the capx but when you say Bioshock Hacking minigame do you mean a Pipe puzzle?

    I've seen a capx scattered around here somewhere using tilemaps but I don't know if it still works.

    I guess the challenging part would be getting that flowing water animation part to play.

    I've updated the .capx!

    Yes, the flowing would be very hard too, but I do not want it. My system is just similar to Bioshock, not equal. I just want the "rotate and engage" thing, until you reach the goal.

  • Hello

    I was trying to do something that I though it was easy, but it seems like it is not <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

    It's a puzzle system, something a little bit similar to the hacking puzzles of bioshock. Take a look at this .capx to see what I'm talking about:

    goo.gl/kqHXFK (I had to shorten it.. but it's a dropbox link)

    My difficulties are:

    -How can I make the pieces of the puzzle spawn with the same layout that I manually made? Maybe something with loops, but I could not manage to do it.

    -How can I use the arrows to navigate through the pieces? And if, for example, I tap the right arrow with the last piece to the right selected, it will be back to the first piece of the 'column'.

    Sorry for the english. But for now, that is my doubts.

    Thank you.

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  • Now I think the problem isn't related to NW, but to Chromium. Doesn't matter what version of NW I have installed, if I run the test in Chrome, the bug is there.

    Can someone take a look into this?

    *My test in the Edge browser showed no errors.

  • Bump.

  • I'm having this strange problem with the newer versions of NW. It's very noticeable when the sprite or 9patch have transparent edges.

    Take a look at the difference between node versions with a rope that I made with some little white pieces:

    No problem. That's with node 0.19.4 - imgur.com/a/jtM73

    Problem. That's with node 0.21.1 - imgur.com/a/AS8cs

    Seems like with the newer nodes the transparent edges are bigger, cause it's more visible. The rope looks "sliced".

    What is happening?