Picoti's Forum Posts

  • Hello.

    I don't really understand the problem (your link to the GIF is broken), but there's many strange events :

    Event 3 is the same as event 8

    Event 4 is the same as event 12

    Event 7 : You don't need "Is animation landing playing", and action "Collision disabled" is useless because just after you "enable" it...

    Event 11 : The event is the same as 7, so you can delete it and cut/paste the actions to event 7

  • If I understand, your problem is that the player move down, and you don't want that.

    If you want the player stay on his Y use :

    touch-->IsInTouch-->Player--> SetPosition to (Touch.X,Self.Y)

  • Hi!

    I tried to make a loader screen for my game.

    So I check the box "Use loader layout" and I choose my layout on "First Layout"

    But when i launch the game (F4) the loader screen is still "construct 3 splash"....

    What am I doing wrong?

    Any idea ?

    Thanks

  • OK I found the answer by myself.

    if anyone wants to know how it work, here is a link :

    https://stackoverflow.com/questions/7893972/how-do-i-disable-the-slash-and-apostrophe-keys-from-popping-up-quick-find-in-fir

  • Hello !

    I made a game on Newgrounds :

    https://www.newgrounds.com/portal/view/709393

    My problem is that when you use the key "4", on firefox it open the shortcut "quick find", and leave the focus on the game.

    Is there a way to keep focus on the game ?

    In construct, I tried the browser action "Focus" but it doesn' work...

    Any idea ?

    Thanks.

  • Hi!

    I tried this tutorial and it worked fine for me :

    https://www.scirra.com/TutorialViewFresh.aspx?ID=9613

    There's no plugins needed.

    You submit a score to kongregates, then just get in touch with one of their dev to make it works.

    If they like your game, they will create badges. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    An exemple with a game I made that include Kongregate API :

    https://www.kongregate.com/games/Crounc ... nge-of-dog

  • Hello.

    rexrainbow Thanks a lot for The NG API Plugin for Construct !

    But I don't understand why the medals aren't unlocking in the Newgrounds way (NG sounds & animation icon...)

    Like matriax said : You must Refresh the Newgrounds page to see the Medals unlocked.

    Anyone got idea on how to fix that issue?

  • OK I see it now ^^ sorry.

    Thanks. I will try something with that.

  • Thanks blackhornet.

    Hm... Ok I understand value are reseted to 0...

    What do you mean by Use a timer ? Is this a behaviour ? I don't see it in construct 3.

    Or is it the condition "every X second" ?

  • Hello.

    I have made a Camera Shake with a function.

    It work fine when I use real values.

    But When I want to use Function.Param() for more flexibility, it doesen't work....

    Any Idee why ??

  • Thanks NN81 !

    It's a good idea. And yes, it work fine

  • In that case i think you can use "For Each" action, for change all object instances variable in one time

    Thanks NN81. But could that work in my case ? Because every instance have a special variable number.

    Exemple :

    UID 25 = variable 2

    UID 32 = variable 5

    UID 34 = variable 4 etc...

    If you destroy the sprite and create it again then it will be created with the default values. That's a way of refreshing it if it's an applicable method to your game.

    Thanks plinkie. I thought about that, but in my case the instances must stay in the same position (no reset x and y)

    Anyway... Perhaps I may have to find another way to do what I want.

  • Thanks Alex Kidd

    Yes, I remember initial default values, but I have a lot of instances of the same object. So there's a lot of "pick by unique ID" + "set value" to do...

    "Pick all instances" and "reset to default value" would be faster ^^

    So I will do this option : Change the values for each instance...

    Thank you for your answer.

  • Hi!

    Is there an action to restore the default Initial Variables of a Sprite ?

    Like the action "reset global variables", but just for a Sprite 's instance variable.

    Thanks

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  • Hi!

    I think you should make a tiling texture with the width of your screen, then make it size 200% width.

    Then you can move it "every tick" in a direction, and when the tiling texture is 50% out of the screen you can reset it to its first position.