pedroRocha's Forum Posts

  • Ooooh I think I get it now. I didn't know about all those options. I'll be sure to be using that in the future.

    Thank you for your time explaining all this.

  • Thank you for the quick response,

    About these cached textures not being used off-line, I do think it's sign of an issue, because the player will have to wait for those textures to load every time. Weird that Chrome don't reuse them.

    Also there's the bigger problem that the game starts even if textures haven't been loaded yet. The player might think the game is broken and go away. If it's a browser game that depends on ads, that's suicide.

    All that said... I understand if dealing with this is not your priority. After all it's not something that make the plugin unusable, really. But I hope you'd put that in your to-do list somewhere, because it's troublesome for people who want put their games on Kongregate or something, like I've been planning.

  • Hi QuaziGNRLnose, great update!

    Thank you for the LayoutIcon option! Really helping me organize my project.

    Another thing, I think I may have found a problem with exporting projects to HTML5. Not sure if I'll be able to explain it though...

    You know how C2 games can be played off-line, if you already loaded the game once? With Q3D that kind of works too, but it seems the textures are not stored locally. So the game runs, but everything looks black.

    Look at this Texturing Model example in my dropbox. It should look alright if you are on-line. Try disconnecting and then reload the page. You'll be able to see only the debug boxes.

    Unless of course this is some sort of feature so that people can't play disconnected? Or I'm doing something wrong? I didn't modify that example capx other than enabling debug boxes and had this problem with other projects.

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  • QuaziGNRLnose, Ziggums

    Agreed, visualizing things in the editor is quite hard right now.

    What I've been doing is I ad to each object an animation I call "icon". In it I draw a *really* rough sketch of how the object look in 3d. It's helpful for navigating the Events sheet and such, but it doesn't help in the Layout view.

    If we had the option to use this "icon" as texture in the Layout, it wouldn't look very pretty, but we would be able to at least identify different objects.

    Or even just use it as some sort of sprite placeholder in the editor? Although that might cause problems if the object is not 1x1.

    Anyway, some improvement in that matter is something I'm really looking forward to.

  • Whoa, that's looking good!

    I really like the art style, kinda reminds me of Dungeon of the Endless. Also kudos for the clean interface.

    As some have mentioned some clearer / more readable instructions on screen would be nice. And remember the better those on-screen tips are, the least you'll have to worry about tutorials.

    Random suggestion: a drag-and-drop approach to a game like this could work well, I think. Although that would open hole 'nother can of worms...

    Looking forward for this game, and I usually don't even like turn based games. Cheers