part12studios's Forum Posts

  • I've never touched that expression before thanks for the tip. I'll check into it!

  • Hi everyone,

    This I realize is an un-game-like request in many cases.. but does anyone know if there is a way to search text like you would with control+f ?

    I literally want to just be able to do that. someone type a word in a text field (which C2 has) and enter to jump to a given spot where that text is located.

    Thanks,

    Caleb

  • try a different project.. export and upload in it's place.. see if it's the project or the capx. it's easy to assume your game is ok.. i have had black screen problems like this in the past.. i'm trying to remember what it was.. i know it wasn't one of the usual suspects.. but yea try another build.. try an older build also.. did you add any plugins recently?

  • https://shatter-box.com/knowledgebase/c ... nstruct-2/ can get you pretty far but for the iOS certificate stuff there was another tutorial.. basically you just need to know how to make a certificate and provisioning file.. THEN you need to know how to extract the .p12 (private key) from the keychain access file on your Mac. This should do the trick.. https://forums.cocoon.io/t/ios-signing- ... file/303/5

  • let's hope they catch on

  • yea hopefully he $250 sale shows them some promise so they consider doing a steeper sale.. i'd be willing to pay $100 per game.. to remove the splash.. but nothing more.

  • Zebbi man i love you but omg.. please stop stressing about a splash screen.. lol no one cares.. gamers especially.. there are unity games out there that make a shit ton of money and they still have the "made with unity" splash. unless you're doing a job for a client who is really picky about it.. you just explain if they want it removed they have to pay the fee.

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  • Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

    https://cocoon.io/pricing

  • Hi everyone,

    I will share this on the "Everyone should go to cocoon io" thread too but for general passers by this might interest folks who in the past may not have liked the pricing system or constraints prior plans included..

    https://cocoon.io/pricing

    Thanks,

    Caleb

  • yea hard to say.. best idea is to strip out parts of the game and test.. i bet you can figure out what the optimization issue is.

  • blekdar yea it's hard to say what could be going on with your game.. if you made it for PC and then want to take it to mobile.. it's bound to have problems because you were building the game with pc cpu / memory / gpu..

    it's hard to say what might be going on. something in your game loop maybe? try stripping out features and see if you see a significant drop in cpu usage.

  • a consumer doesn't care how big it is just how long it takes to download.. you're probably on a high speed connection most of the time.. so to you it doesn't seem like an issue..

    I just developed a game for Iranian youth and they have very slow connections so big games are a problem.. many parts of the world have slow / poor access to data, especially over cellular networks.. some sites won't host games that are too big.. especially if they are not "beefy" games so less bloat was important there, but yes in many cases the extra size is fine..

  • the reason it's a problem is for tiny games.. they shouldn't be that big! flappy bird is 1.7mb.. or so.. IIRC.. this means for hyper casual games you want someone to download as fast as possible and get them playing as quickly as possible. if I make a fun little pixel art game I want it to be as lean as possible..

    the bigger your game is the more time there is for something to go wrong.

  • oh yea it's incredible! now if your game itself is big.. cocoon can't help that.. but if you make a tiny game.. cocoon doesn't add a lot of baggage.. I used to use crosswalk with a project.. the game used to be over 30mb. when i moved over to cocoon io it dropped down to like 13mb with no changes. My game is now around 17mb but its because i added more music and stuff to it.

  • This is one I did for an outreach program to encourage recycling with Iranian / Farsi speaking youth.

    Google Play - https://play.google.com/store/apps/deta ... game&hl=en

    Amazon - http://www.amazon.com/Part12-Studios-Th ... cycle+game

    iOS - https://itunes.apple.com/us/app/the-rec ... ?ls=1&mt=8