Hey everyone, so I got some amazing help in the past with a project i did that required multi touch and it's worked well with a new project (after some hacking)
However try this on a touch device and you'll see what i have going on:
part12studios.com/games/SoapyFun/sf_22
I still struggle with what's going on sometimes with multi touch. i get it and yet things happen so fast and because it's not possible (that i know of) to simulate true multi touch on a PC/Mac without a touch surface so i have to publis to web and test on phone.. not a terrible workflow but still slower.
I just want each hand to be it's own unique hand and be oriented to each respective corner (eventually the art will better reflect a full arm, not just a floating hand.. but i can't get that to look right till i get the basic orientation.
the logic i have right now is using animation name (blue and red) to be what say "if this hand is x animation, point to y coordinate".. it works fine with one hand or the other.. but once one or the other spawns, it seems like something is overriding it. making the 2nd object that spawns to have the same animation name as the other.
I did a previous attempt to completely create two separate touch objects / hands completely restricting one to be unique from the other but there was still some weird crossover going on that i can't explain.