PapitoMyKing's Forum Posts

  • Hi,

    I want to create a text editor in-game. I want to select a portion of a given text, and make it bold, another portion underline, etc. Any ideas where to start? Do I have to make my own plugin?

    Thanks!

  • That when the player moves, he moves like the game, not teleported, copy every detail.

  • Maybe you should add a bit more info about what you need like:

    What engine, C2 or C3?

    Should it be a simple template to show how the logic works or a fully functional clone?

    Do you want nice assets included or just placeholders you can change?

    Should it be optimized for mobile devices?

    The concept is super simple and is very easy to make.

    http://frozendev.com/demos/santacode/

    That took me less than 10min to make. It isn't perfect but the logic works the same way.

    Hi,

    C2. A template with all the functionalities (the loop block, been able to swap blocks, when there are 3 blocks, if you grab the 2nd one the 2nd and 3rd come together, the 1st stays, the blocks "detect" each other from a distance, etc ), every mechanic copied. I then make the levels.

    Placeholders and then I change it. Touch controls should be enough for mobile.

    The demo looks nice, but the pieces have to be dragged, should be able to be rearranged, and the loop block is missing.

    Thanks, let me know if I'm missing some info.

  • Hi,

    I want to clone Santa tracker, need someone to make a template:

    https://santatracker.google.com/codelab.html

    Would like it asap. I pay with paypal or bitcoin.

    Thanks!

    EDIT: ALREADY FOUND SOMEONE.

  • Hello,

    We are looking for several 3D modelers to join our studio. All the work to be done and delivered online. Please send your portofolio, with your rates per hour to:

    Thanks!

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  • Hey guys,

    I'm thinking in making an udemy course about game projects managemet, planning, marketing, etc., the bussines sides of things, there is nothing like it right now. But, do you think it would sell? Is it interesting for you for example?

    Thanks!

  • Nvm, I fixed it.

    I removed all the "mysql_real_escape_string" statements.

  • Hi guys,

    I'm trying to insert into a mySQLi DB, but nothing is happening This is my code:

    <?php
    $db = "db";//Your database name
    $dbu = "user";//Your database username
    $dbp = "pass";//Your database users' password
    $host = "host";//MySQL server - usually localhost
    
    $dblink = mysqli_connect($host,$dbu,$dbp,$db);
    if (!$dblink) { exit('Verbindung schlug fehl: '.mysqli_connect_error()); }
    echo 'Verbindung zum Host steht!';
         
    if(isset($_GET['name']) && isset($_GET['score'])&& isset($_GET['last_name'])&& isset($_GET['nickname'])&& isset($_GET['email'])){
         
         $name = strip_tags(mysql_real_escape_string($_GET['name']));
         $score = strip_tags(mysql_real_escape_string($_GET['score']));
         $last_name = strip_tags(mysql_real_escape_string($_GET['last_name']));
         $nickname = strip_tags(mysql_real_escape_string($_GET['nickname']));
         $email = strip_tags(mysql_real_escape_string($_GET['email']));  
       
         $string = "INSERT INTO sbo_scores (id,name,score,last_name,nickname,email) VALUES ('','$name','$score','$last_name','$nickname','$email');";
         $sql = mysqli_query($dblink, $string);
         
    }else{
         echo 'error.';
    }
    
    mysqli_close($dblink); //Close off the MySQL connection to save resources.
    ?>[/code:3ry24jy5]
    
    Any ideas?
  • My project is halfway done guys, how do you mean I should use Unity?

    So you wanna say, apps made in Construct 2 are not intended to work well on phones? Well, that's a shame!..

    A lot of people has tried to use C2 to publish on mobile, but we get framerate and sound lag issues. However, I have read of some other people that have been successful, although I have no idea how.

    I think your best bet is to ask for paid help, since mobile optimization and using XDK or phonegap is an art on itself.

  • It's not working because you are mentioning the same object twice. Construct won't know each instance to pick. A workaround is to create two families with the same object and then, on creation, put their UIDs in a family's instance variable(let's say ObjUID). Now you just need to verify if family1 is overlapping family2 and check if family1.ObjUID is different from family2.ObjUID. If its different then you know that you are dealing with two different instances of the same object.

    Sounds reasonable. Thanks! I'll try it.

  • Yes, and I checked that the collision box covers the entire object.

  • Hi guys,

    So I have a really weird problem. When I try to register if an object is overlapping with a different instance of the same object, construct doesn't register it! Look at the pics:

    I create 10 boxes at the start, then check if a box is overlapping another box, but construct never returns it. Only returns when it is not overlapping.

    What is happening?

    Thanks!

  • My project runs perfectly while previewing on my laptop's browser. When running through Debug Mode the CPU usage is 20%.

    While previewing on phone, it runs like 2 frames per second and causes the device to overheat. The problem is that my Samsung smartphone has no WebGL, so it uses its processor for rendering, and when previewing on phones that have WebGL (like Xperia), there is no problem at all, though it still overheats the phone...

    So, I've seen many others have this problem, but can somebody actually share their solution?

    Use Unity for mobile games.

  • You dont event need an array, you know.

    https://www.dropbox.com/s/sxg0khhtic2iq ... .capx?dl=0

    Hey!,

    Thanks for your replies. That's an awesome example, but I cannot set room instances in my game, I have to use floor and room coordenates.

    I wil try to create all coordinates at the start as you suggest, and then assign them randomly as guests are created.

  • Hi guys,

    So I am spawning objects and setting their coordenates randomly, so far so good, but I don't want them to end up in the same place, therefore if the coordenates repeat, they should be re-rolled untill you find new ones.

    Run the project in debug mode, so you can see the coordinates array filling up:

    https://mega.nz/#!TBx3CCCR!BYYcxop2zC-Tok1pLwz2QwjBx_DflcYHK8ggFvrvteU

    And here is what i am trying that's not working:

    Thanks!