papi_3458's Forum Posts

  • If you can nail the game play mechanics of your game, then I can see it as "Darkwood" on steroids. Your game already has the ambiance of suspense built in to it. I'm fantasizing your game as a tactical based equivalent of "Darkwood". Adding the story and exploration elements to your game and you've got yourself a winner. Yeah, I would buy it on Steam.

    Disclaimer: I am not a gaming expert and all of these are just my honest opinions. But I am loving your game so far.

  • Very few games that are posted in this forum really gets me exited. Yours is one of them. Your creation has got loads of potential. Keep up the great work and I hope that you see it to completion. Good luck.

  • The design is simple yet elegant. The gameplay is smooth and effective. I can't praise your work enough.

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  • part12studios

    Thanks for the input. I'm a total noob at Unity but I'm already expecting it to be a lot harder to use compared to Construct. I've developed native Android apps in Java and have tinkered with C# in the past, so I don't really mind spending unholy amount of hours coding and tinkering under the hood. But yeah, I admit that the ease in creating games with Construct is a huge selling point. But publishing a game is just as important as creating it. What's the point in creating a game if I can't sell it? I believe that a game developer should be able to concentrate and spend most of his/her time in creating a game and not to worry about whether his game will run smooth on some devices and not on others. There are thousands of different unique Android devices out there and I'm not expecting a game to run smoothly on all of them because I know that it's not possible. But if a tool will allow me to publish a game that will run smoothly on most devices or even half and has a descent monetization tool, than I'll take it.

    I am not ditching Construct 3 entirely. I have fallen in love with it (pardon the drama), but the love and hate relationship that I have with it is driving me nuts. How can my game run smoothly on older devices but lags on newer ones (at least on some of the phones I've tested)?

    I'm learning Unity right now, so I'm prepared if or when I decide to make the switch.

  • ERAgames777

    I've just downloaded Unity Personal Edition and I don't think that the difference in design can be hindrance if you are determined to use it. But to be fair, Unity can be overwhelming with the huge amount of tools and settings that you have to tinker with. Also, trying to decide which programming language to use can be confusing, eg. C# vs Boo. However, the amount of successful mobile games made with Unity says a lot about how Unity takes publishing seriously.

    part12studios

    The Personal edition is free, the Plus edition is $35/month and the Pro edition is $125/month. All editions are for all platforms and can be monetized with ads and in-app purchases.

  • I have already started looking at alternative engines and Unity looks very promising. The price for a mid-tier subscription is hefty, but you get what you pay for.

    I doubt any big companies would use C2/C3 to make their games. Maybe for prototyping, but definitely not for production.

  • Exactly.. and some warning should be out there. "this is beta.. don't expect to publish professional games for mobile yet before you pay to subscribe"

    of course the catch 22 was you need to be a paid subscriber to test publishing (why i paid)

    There is no refund policy (I learned recently) I'm just hoping they will offer at least an extension of the 1 year subscription seeing that we're paying for software that wasn't really ready to roll out for professional usage. I don't think most of use are paying for C3 with the expectation of not trying to make money off of our games..

    I totally agree with you on this. Early subscribers were actually paying Scirra to test their software. At least offer the customers who have already paid for a license (during the beta period) another year extension as a thank you.

  • For me it's 1, 5 and 6.

  • I feel your pain. As a paying customer, I feel frustrated. I have already spent an unbelievable length of time in creating my game, polishing and optimizing. And yet I feel that I'm wasting my time because I know that publishing a laggy game would be a disaster. The only reason why I'm sticking with C3 is because the game is still far from finished. I'm still hoping that C3's own APK build service would improve.

  • I'm on the same boat as you. I am having the same issue where my game is jittery and laggy on specific Android devices using C3's built-in APK service. My game runs smooth on my 5 year old Nexus 5, my HTC One M8 and it even runs perfectly smooth on a cheap Vodafone smartphone. However the performance on both a Samsung J3 (2016 model) and the newer Samsung A5 (2017 model) is horrible and stutters so much that the game becomes unplayable. I hope now that Construct 3 has reached a stable version, that Ashley's team would spend some time in investigating this issue.

  • Same here. I get better performance from Cordova CLI, but I prefer the smaller output from C3's debug apk. I'm hoping that Ashley will optimize the C3's debug/release apk before releasing the first release candidate for Construct 3.

  • Hi Ashley,

    Still doesn't work. This hasn't been a problem when I was using Construct 2.

    I've submitted a bug report on Github, please check.

    Thank you.

  • Same thing happened to me last night. I've inserted the Browser object right after updating to R50, then it won't let me save my project. I get an error saying "Array is expected". Tried removing the Browser object, but Construct 3 crashes all the time. Tried opening the project using the different older versions of C3, but it won't let me and I get the error saying that "!Qry is not a function". I'm pulling my hair out of frustration.

    Smh, the life of a beta tester.

  • Hi Ashley,

    Awesome!!! Thank you so much!!! I will try this out.

    I am loving Construct 3 so far.