PaletteRider's Forum Posts

  • I couldn't get that to work....But I did try the drag and drop behavior. Managed to make the touching the way I want it. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Basically, I want each of the characters to respond to my touch individually rather than all of them respond to it at the same time, which caused each of them to overlap each other (I have only 2 characters so far for testing).

    The "Player" is the square area where it enables the 'app mobi' touch.

  • (I wasn't sure if I should post a new topic since this is a new question, but I'll just post it here for now)

    dropbox.com/s/4wb280i50dyyk8x/Galah%20Panjang.capx

    How do I make each characters respond to touch without all of them doing that at the same time? It caused the characters to overlap each other when I test it. Furthermore, how to spawn the characters on certain spots within an area - in this case random spots inside the 'spawnbox' sprite?

  • Can you post your .capx file? It will be easier for people to see what you have.

    (You can do that through using Dropbox)

  • Hi!

    No, I'm Malaysian. And Galah Panjang is also one of traditional Malaysian (kampung) games.

    (I'll see what I can do to help you; I'm still new myself).

  • Been working on my file the whole day; I finally managed to make the third enemy move in the pattern I wanted - sort off.

    dropbox.com/s/4wb280i50dyyk8x/Galah%20Panjang.capx

    Anyway I can make the movement and events for it smoother?

  • Is it possible to make the third enemy to move in the directions of those red lines using pathfinding? (At the same time, I don't want to complicate myself with so many Behaviors... :P )

  • Wow!! It finally worked like the way I wanted!! Thank you so much!

    I tested with the not deactivating group has no target but somehow no difference. I'll test that again tomorrow. Calling it a night. :)

  • You mean like this?

    <img src="http://i220.photobucket.com/albums/dd69/RedBrick17/Construct%202%20final%20year%20project/ForEachhastarget.png" border="0" />

  • I see. Thanks!

  • So I've been organizing the events:

    <img src="http://i220.photobucket.com/albums/dd69/RedBrick17/Construct%202%20final%20year%20project/Enemymovement-1.png" border="0" />

    <img src="http://i220.photobucket.com/albums/dd69/RedBrick17/Construct%202%20final%20year%20project/Enemymovement2-1.png" border="0" />

    The second enemy (blue) reacted when the character (cyan) is close to enemy 1 (yellow). I kept the enemies inside the Enemy Family so that I don't end up having to make the same events for each enemies. Is there a way to make enemy 2 react only when my character is near it rather than being near enemy 1?

    Also, I plan to make the third enemy to move in the direction of those red lines. How to apply different events for the enemies while still retain them in the family folder?

    Here's my current .capx file:

    dropbox.com/s/4wb280i50dyyk8x/Galah%20Panjang.capx

  • *facepalm*

    I didn't see that...

    Thanks dude!!

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  • Ok, I got kinda lost: how should I edit the "enemy no target" and "enemy has target"??

  • I see.

    Thanks!!

    Any idea what I should do for multiple character sprites and enemies?

  • Hi!

    I made a thread before about a grid game; thought of putting this in that thread but I have progress a lot so I feel appropriate to post some questions in a new thread.

    dropbox.com/s/4wb280i50dyyk8x/Galah%20Panjang.capx

    Above is my current .capx file. I just finished doing the core structure of the game with just one level for now.

    So far, I managed to make the enemy's movement to worked, although still very glitchy. Sometimes it keeps going to the left at the start of the screen or when it killed my character sprite.

    Speaking of which, do I need to use the For Each to apply the same conditions and events to multiple characters and enemies? Or do I have to do it individually?