PabloDev's Forum Posts

  • For some reason now this error does not happen.

    Sorry, this error is still happening with the latest version NWjs 0.39

  • Version R271

    Win10 64

    Affected browser:

    Chrome last version

    https://www.dropbox.com/s/qhwou2us47j4j05/angleBug.capx?dl=0

    To reproduce in chrome:

    Run in debug mode.

    Observe that the performance data, FPS etc... everything freezes, even the browser tab dedicated to the test.

    This does not happen in an old version of Edge.

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  • THE USE OF CUSTOM BUILDS

    If you don't want to wait for the latest stable NWjs installer or would like to test out the latest beta builds of NWjs, you also have the option to visit THIS website and do everything on your own.

    Hello, if I want to use the latest version without waiting for Scirra to adapt it for C2, what should I do?

    In this thread it is said that you must visit the link but ... how do you prepare to use it with C2 ?.

    Or do not you have to do anything ?, just download it and that's it?

    ---

    Another thing, I read that you will be able to have some tabs open in the next version 0.40 or 0.41.

    Does this mean that I could have the inventory in one tab and the game in another?

    Can the other tab be updated on the fly or will it remain suspended?

    I guess that feature will not be included in C2.

    What is questionable here for users is the way to proceed:

    "If users can not find the way to reproduce the error, Scirra will not do anything about it."

    When could it be that of a company more concerned about its software and its reputation:

    "Scirra is aware of the situation and will do everything possible to reproduce the error, find the causes and solve it."

    This is what can make users feel confused.

    I also thought that.

    As I said before, I use C2 every day for several hours and in the last week I have not had any accidents.

    My project is quite small (with this project I have no accidents), later I will incorporate it into the main project.

    With the main project, I do have an accident occasionally.

  • Hi, I think we could view PDF files in NWjs if someone creates an add-on with this utility.

    https://viewerjs.org/

    What is ViewerJS?

    ViewerJS is a combination of a number of excellent open source tools that are built on HTML and JavaScript. ViewerJS was funded by NLnet foundation, consider a donation.

  • Hello, when I press RUN LAYOUT I sometimes get this error.

    Does anyone know about this?

    To fix it I have to restart C2

  • As far as my knowledge goes, you can not make a rom of nes with Constrcut 2 and neither with Construct 3 nor with most of the engines.

    To do that, Construct would have to generate the code for the NES of all the functions that Construct has, for example, angle (), and this is very complicated because we would have to see if the NES can process a function like that, the NES does not allow rotations, then construct will have to make the user can not use that function when creating their game and the developers, I mean, scirra, will have to program that function in the Event Editor to warn the user that he can not use the angle function in the development of a game for NES.

    And that's just the tip of the iceberg, as you see is very complicated.

  • Hello, can you adapt this plugin to C3 ?.

    I mean, can someone adapt it?

    construct.net/en/forum/extending-construct-2/work-in-progress-addons-30/plugin-tone-js-117690

  • It looks very good, do you use a custom palette or a palette belonging to an old system?

  • Hello, I want to apply blur to a background but with the official effects I must use both, blur in X and blur in Y.

    Does anyone know of any complement that has the same effect as combining those two officers?

    I mean, do the same but with only one effect.

    If it is possible and that complement is also for C3, it would be perfect.

    Thank you.

  • Hello, you can not download, the link does not work.

  • There are four variables that are called:

    viewporttop - indicates the top screen stop

    viewportright - indicates the top right of the screen

    viewportleft - ...

    viewportbottom - ...

    I think that's what you need.

  • I can not understand.

    But in that code you're not playing any animation, you're just setting an animation frame to a graphic.

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