PabloDev's Forum Posts

  • Hello, a question about the object and multiplayer action "simulate latency".

    If you use this action in the example "real-time game," players sometimes disappear and reappear in the position in which they were located.

    I would like to know what's going exactly, does the player is disconnected and reconnected ?.

    Why your graph disappears and then reappears ?.

  • Ok, thanks again, I think I understand a little better the "every" action.

  • Ok, I've solved, thanks guys.

    Although I not understand why my method is not working.

  • Hello, I have a little problem with a text, the problem is that the word "ready" will never write.

    Why the variable "var" never worth 4 ?.

    It should display "ready" after it is set GameState to "count", but does not.

    Can anyone help me please ?.

    https://dl.dropboxusercontent.com/u/60803633/test.capx

  • Sure, the variable is a local variable HOST group.

    HOST connects -> ok.

    The signal is sent and it is true.

    The variable is set to 10.

    But the event is never true.

    Anyway I already solved but perhaps it could be a bug.

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  • Hello, I have a local variable that set to 10, then, an event that checks if this variable is greater than 0 but this event not seems to be true even though the variable "actCronometro" worth 10.

    The player never is destroyed.

    Perhaps this order of events may seem stupid but ... I think it should work.

    I do not understand that I'm doing wrong, can anyone help me ?.

  • Ok, I understand, I can fix it by adding a variable.

    It seems that a new variable is needed for verification.

    Thanks!.

  • Hi, please, how I can find out whether an object has activated a blend that is not "normal"?

    In "Add event" -> playerSprite -> "Appearance" -> There is no "compare blend".

  • Collision object

    This is not a functionality in C2, so its more of a suggestion.

    The idea is to be able to add an empty invisible collision object instead of having to use sprites, which is the normal way of doing it now as far as I know. But doing this uses a lot of memory for no good reason. So what this object would do, is to make it possible to specify an area kind of the same way you would set up a collision mesh on a sprite, but this would be done in the layout, instead of in the graphic editor. The object would work in the same way as a sprite would when it comes to collision detection, but wouldn't be able to hold any form of graphical information, thereby making it possible to use more complicated collision solutions that wouldn't eat up memory for storing empty sprites.

    So basically the object simply keep track of a collision mesh, maybe with the ability to manipulate it at runtime and whatever other functionality could be found useful.

    I like this idea and I agree.

  • Ok, I think I understand, there are several ways of doing this.

    Thanks again.

  • Ok, you wanted to say this:

    Thanks!.

  • I'm not sure I understood.

    If I use "compare two values" twice and then add "make or block", happens this:

    I want to do this, to add a third condition and get what would this:

    ((condition 1 and condition 2) or condition 3)

    Modified image

  • Recently I have also had problems with the multiplayer, I thought it was a bug of multiplayer object, after a week researching I discovered that the mistake was mine and multiplayer object seems to work properly.

    At least for now.

  • Hello, currently construct can do this:

    condition 1 or condition 2.

    OK

    But this I can not do:

    (Condition 1 and Condition 2) or Condition 3

    It is a modified image.

    I'm wrong?.

    Or if it can be done ?.

  • Hello again, just say that I discovered the mistake ... it was my fault.

    I reviewed the four tutorials and manual over 50 times but I was not aware of a check.

    I even came to think it must be a bug!.

    For some reason I do not know, nobody ever said anything in the forum.

    I'm glad I discovered the error, after almost one week looking for it, now finally I will continue with my work.

    Greetings!.