over2's Forum Posts

  • I am in despair. Released game and banners do not work. On my phone, I did not see a single banner. and fill rate in mopub in only 30%. for other games (in older versions of the compiler), the figure is 97%. Has anyone solved this problem?

  • > Thanks!

    >

    delayed response BTW it's 'archive' not 'achive'.

  • Naji

    almost 700 000

  • Thanks!

  • I also can not see the banner in your game. With version 1.4.7 they worked fine ...

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  • 100% indie !

    Link:https://play.google.com/store/apps/details?id=com.PositiveJet.Fishing

    Russian language link:https://play.google.com/store/apps/details?id=com.PositiveJet.FishingRU

    Tired of urban monotony ? It would be desirable to nature? Run game " Fishing . River monster ." Enjoy the pleasures of fishing on your gadget ! You will find a fascinating gameplay and excellent three-dimensional graphics . In the process of hunting for a river monster you have to catch many fish species. Each prefers to view your bait. This fishing simulator differs excellent graphics and gameplay . Bored here is not necessary. Need to show excellent response to the fish did not have time to eat the bait. But too early to remove the bait out of the water can not be - it will scare away the fish. In the game you will encounter water inhabitants such as roach , carp, perch, pike, rudd , ruffe , and of course you have to catch the still unknown " monster fish "!

    " Fishing . River monster " - a fascinating taymkiller !

    Waiting for you :

    • Beautiful fishing spots
    • Many species of fish
    • Different types of bait
    • Unique gameplay
  • mat75v

    scirra.com/tutorials/645/in-app-purchase-on-google-play-android-using-cocoonjs/page-3

    Use this tutorial <img src="smileys/smiley2.gif" border="0" align="middle" /> my version C2 143

  • play.google.com/store/apps/details

    "MoonMouse" ? a colorful touch arcade game whose aim is - help the mouse get to the moon. The path to the goal blocked by the monsters who throw stones, poisonous plants that shoot heaps of thorns, aliens and many other opponents with specific skills. Be prepared for the unexpected tricks with them! Fall on the heads of your enemies and destroy them! Also in the arsenal of the mouse there are weighty billiard balls - killing on the felling any of opponents. Use an arsenal of abilities of the hero to its fullest! Next will be more difficult.

    Do not be strict. This is my first experience ... https://play.google.com/store/apps/details?id=com.PositiveJet.MoonMouse3 <img src="smileys/smiley1.gif" border="0" align="middle">

  • play.google.com/store/apps/details

    "MoonMouse" ? a colorful touch arcade game whose aim is - help the mouse get to the moon. The path to the goal blocked by the monsters who throw stones, poisonous plants that shoot heaps of thorns, aliens and many other opponents with specific skills. Be prepared for the unexpected tricks with them! Fall on the heads of your enemies and destroy them! Also in the arsenal of the mouse there are weighty billiard balls - killing on the felling any of opponents. Use an arsenal of abilities of the hero to its fullest! Next will be more difficult.

    Do not be strict. This is my first experience ... <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I'm making a game where you have to collect coins. But I ran into a problem that occurs. When you restart the round - coins appear in the same place. I figured out that the ID of coins that are collected player - must enroll in the array and persist in using the web storage. When loading a new round should come check IDs stored in an array of IDs and coins which are present in the array - should retire. But I can `t realize all this. Please help me figure out how to save the ID in the array and the array according to remove objects when loading rounds.

    Links to Capx: dan-it.ru/Arr.capx