oosyrag's Forum Posts

  • AFAIK there is unfortunatly no consistent way to do this across browsers, each engine requires a different hack. It is highly recommended to create a custom one.

  • Reset your password at construct.net/en/forgotten

  • When a user goes to your website with an exported project on it, the project is downloaded and run locally on that user's computer. Each visitor to the website gets their own copy. These copies do not talk to each other or your website/host, unless specifically made to. Any data entered and stored is stored locally on each user's device.

    You can "send" information outside of your app by using the 'post to url' action via the AJAX object (or possibly the multiplayer plugin, websocket plugin, or other 3rd party database plugin).

    In general, having multiple copies of your app communicate with each other and keeping persistent data will require knowledge and use of some outside server to manage the data. If you don't require persistent data across sessions the built in multiplayer plugin might be sufficient.

  • I use Chrome as well. Got any extensions running?

  • Create a loading/splash screen layout, dress it up how you like, and progress to the next layout when desired.

  • Project files are included with an exported project. If you want to access an external file, use AJAX to request it (for a web export). Alternatively, nw.js can access a local filesystem.

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  • There are many ways around this, depends on what your goal is.

    Some options include the timer behavior on a global object or a global variable you can increment.

  • Looks like it loads fine to me.

    If you have a cors error, that means it is trying to access a resource on a different domain/webserver that is not set up to allow outside access via cors.

  • Try using touch - on touch instead of tap. Gestures can be kinda wonky sometimes.

  • No. Save your work, and enable automatic backups in the settings next time.

  • Tile movement might be more suitable.

    Pathfinding waypoints are not exact - sometimes your object can head to the next waypoint just before or after reaching a waypoint, and then if your waypoints are on a grid, your object will then be travelling at a slight angle to the next waypoint. Grid movement will prevent this and lock your object to paths in the orthogonal directions.

  • You would enable 'scroll to' only on the peer object associated with the peer.

  • > My recommendation is to learn how to actually use a Json data file as a project file, parsed in via the Json object, rather than a construct array as Json.

    Seems like an advice of this kind: "my car tire is flat, please help me" -> "learn how to repair the engine first".

    The whole reason I'm using Construct 3 instead of Unity or Unreal is the "easy to learn no programming knowledge is required" thing. I'm not sure how making things more complicated for me will help me to make things easier. I wanted to know if there is a way to make an easy export to spreadsheet - not spend dozens (or in my case maybe hundreds) of hours learning some stuff I may not need in the future.

    But thanks for an advice.

    Just wanted to emphasize that for your previously stated goals, interfacing directly with JSON project files would be the most suitable. JSON is not a programming language, its a data storage format.

    Rather than learning how to build a car engine, I'm trying to tell you that a proper bicycle, that other people are familiar with and know how to use (JSON is a standard, easily modifiable text file), will get you farther than a shopping cart with oars that you're going to need to teach people how to work with (fiddling with c3 arrays as json, importing and exporting between c3 and external spreadsheet software, and utilizing unsuitable formats like csv).

  • My recommendation is to learn how to actually use a Json data file as a project file, parsed in via the Json object, rather than a construct array as Json.