oosyrag's Forum Posts

  • Tile movement might be more suitable.

    Pathfinding waypoints are not exact - sometimes your object can head to the next waypoint just before or after reaching a waypoint, and then if your waypoints are on a grid, your object will then be travelling at a slight angle to the next waypoint. Grid movement will prevent this and lock your object to paths in the orthogonal directions.

  • You would enable 'scroll to' only on the peer object associated with the peer.

  • > My recommendation is to learn how to actually use a Json data file as a project file, parsed in via the Json object, rather than a construct array as Json.

    Seems like an advice of this kind: "my car tire is flat, please help me" -> "learn how to repair the engine first".

    The whole reason I'm using Construct 3 instead of Unity or Unreal is the "easy to learn no programming knowledge is required" thing. I'm not sure how making things more complicated for me will help me to make things easier. I wanted to know if there is a way to make an easy export to spreadsheet - not spend dozens (or in my case maybe hundreds) of hours learning some stuff I may not need in the future.

    But thanks for an advice.

    Just wanted to emphasize that for your previously stated goals, interfacing directly with JSON project files would be the most suitable. JSON is not a programming language, its a data storage format.

    Rather than learning how to build a car engine, I'm trying to tell you that a proper bicycle, that other people are familiar with and know how to use (JSON is a standard, easily modifiable text file), will get you farther than a shopping cart with oars that you're going to need to teach people how to work with (fiddling with c3 arrays as json, importing and exporting between c3 and external spreadsheet software, and utilizing unsuitable formats like csv).

  • My recommendation is to learn how to actually use a Json data file as a project file, parsed in via the Json object, rather than a construct array as Json.

  • You don't have separate events/groups for host and peer. There are no events creating player objects for peers on joined.

    Try following the official tutorial again. You're missing 90% of it.

  • AFAIK ChromeOS does not run executables. You'll want to export as html, and then create a shortcut through crome.

  • The engine and tech can handle it, it's bandwidth you have to worry about, which doesn't have much to do with either. Although to me it doesn't sound unreasonable to have a few hundred objects synced, I haven't tried it myself so take it with a grain of salt.

  • In case it wasn't clear, a link to a private document in your Dropbox is not accessible nor acceptable.

  • What's the link to your privacy policy?

  • Which tutorial are you following?

  • Do you have any blending modes set on accident?

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  • Sounds like an issue with your events.

  • Try declaring a variable with loopindex, and using that variable in your function.

  • Don't use pin with physics, set physics joints instead.