oosyrag's Forum Posts

  • Gestures are not the most precise methods of input detection.

    Try using the "is touching" condition instead and see how that goes.

  • Upon spawning, you can set a variable to the UID of the spawned/spawner object. Then use that UID as a condition to do whatever you want to do.

  • I see, sorry I don't have experience with it as an apk. The first thing I would try is to scroll any activated text box to the top of the screen immediately, regardless of how much screen is left visible.

  • have a capx with the issue isolated?

  • I see. Maybe you can try adding an additional event with Pathfinding - On Arrived to snap to your target.

    Another approach I would try if you need clear steps on your grid during the movement is to set up your own custom movement. Use the pathfinding node expressions to pull out the path the behavior found (maybe into an array), and translate the coordinates to snap to your own grid size (by rounding). Then with the custom movement behavior, set the desired step size (to your grid) and move towards each waypoint/node in succession.

  • I don't believe there is any significant performance hit for using a single tilemap vs many.

    Your main limitation will most likely be graphics memory. By separating your world into different layouts, you will be able to fit a wider variety of textures by utilizing different image sets for each layout. I'm not familiar with the kit's room system though.

  • Have you tried the built-in pathfinding behavior?

    https://www.scirra.com/manual/154/pathfinding

  • If you go to edit post via the pencil icon on the right side of your post, you can turn it off.

    I'm not sure if you need a certain amount of rep/posts before this is available or not.

  • Use families

  • No I meant google docs by itself has all the functionality you seemed to be looking for.

    I don't know if you can interface with C2.

  • Try going to http://www.mbcoffice.com/wb and see how that works on your device. When I press on a field that would be covered by the OSK, it gets pushed up via scroll to to keep the box on screen. Maybe your OSK is different? If it is just an overlay and doesn't change the viewport sizes it might not work...

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  • Are you sure windowheight doesn't change?

    My workaround for this issue was to activate a scrollto behavior on the text box on active.

  • Sure, you're going to use the min() expression. Sounds kinda backwards, but min() will give you the lower of the two numbers, thus setting a maximum value when you're using one variable that constantly increases.

    So you would use min(Sprite.Platform.JumpStrength+200, x), where x is your maximum jump strength.

  • You will need a server/host that is always on, so your user/peer apps have something to connect to for checking in. Your server will use its own localstorage to record information, which it can pass to the peers on request.

    Google docs are accessible from android apps - they have an app to look at the sheet, and you can fill out the form with any browser.