oosyrag's Forum Posts

  • I used set position to center and move at angle every tick. Condition is that the analog stick is not in deadzone.

    Normally you have an else after this to reset to center, but if you don't then the reticle will remain where it is.

  • You would normally use families, which are groups of multiple objects.

  • You can use scale inner to chop off extremities instead.

    But the standard I would say is to use scale outer, and design for a larger viewable area. You don't necessarily need or want to stretch your assets, just plan for more to be viewable.

    construct.net/en/tutorials/supporting-multiple-screen-77

  • Actually in this case in a lerp it might be right to use dt, not sure. For the rotation you can try changing 200 to dt*12000 instead

  • Try replacing that with 0.1.

  • The host, upon receiving an input (or message) indicating the preferred choice from the peer, can spawn and associate the correct synced object for the peer.

  • If you're using behaviors, you shouldn't use dt in the events that utilize behaviors. Behaviors by default are frame rate independant already, so by using dt you're actually forcing them to become frame rate dependant.

  • Wait delays actions, it does not delay events.

  • Err yes as dop said, ajax post to php, which can write directly or interface with a database on a web server.

  • If your animation frame is the identifying value, then save that to a variable to use later.

  • The trial version will never remove events. You can even open a file with 1000 events and they will all be there, you just won't be able to change them - try logging out and opening the Demonaire example.

    If you are missing events, the events were not there to begin with in that file.

  • Tweening will work well for pan and zoom. I don't see any skew applied in the video, and it's probably not worth implementing mesh distortion for it. Even in your example image if you took off the border, it would be pretty difficult to tell the difference. You would probably get more impact with parallax and scale rate.

    Blending and effects are all up to you to experiment and design around. This is an entire career for people, to utilize existing effects and program new ones. Particles are very commonly used in conjunction with effects to achieve a wide variety of visual results.

  • Did you save? It looks like you are logged in fine. Even if you are on a free edition, you can still open and see projects that exceed the limitations, and there will be a notice at the bottom that you've exceeded the limitations and can't add any new events.

  • 72x42 is not large. I work with data sets with 10,000x100 cells or more regularly in Construct. It would be easier to help if you showed what you did. I imagine if you just ran a loop to update one cell at a time you wouldn't have any issues.

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  • It's "estimated image memory" in debug mode. Available vram varies wildly per system, and some can share with system memory. I'd say keep it under 1g at any given point to be safe, but it depends on the target system requirements you are aiming for.

    Remember layouts can also be used to manage memory. Only images used in the current layout are kept in memory.