Hi All,
I've been reading up on the Render Cell feature that has just been added, and I have a couple questions I'm not quite sure how to answer:
1. I have a few thousand objects per layout - most of which are static. However, instead of creating 10 sprites for each individual object, I usually create 1 sprite and add 10 frames to a single animation and turn the speed to 0. Will this negate the effect of the Render Cells?
2. Some of my static objects have minor angle sine behaviors (nothing that would take it out of a cell, I wouldn't think). Will sprites with behaviors like that be problematic?
3. By turning it on in my most "static object" layers, I still don't see any difference in CPU. Does that mean they were never really an issue to begin with? Or am I missing something?