nvbenegra's Forum Posts

  • So scirra sends an email talking about this contest that you the C2 user are not able to participate on.

  • I just can't believe there is a contest for C2 "devs" and there is not a propper tool kit for it. Just a link with "snippets" of information done by sombody not involved with airconsole.

  • Im having an issue. I first was able to load the game and the controller. Now it stays loading.

  • piszozo

    The controller creator says it does not work for C2.

    The "workaround" is this thread.

  • e.g. :

    Scirra store.

    Freelance artist.

    Free music library webpage.

    Paid music library webpage.

    Where do you get your music from?

  • e.g. :

    Scirra store.

    Freelance artist.

    Free music library webpage.

    Paid music library webpage.

    Where do you get your music from?

  • The backward compatibility issue could be for lots of reasons. Licenses and contracts are part of it.

    Backward compatibility means a new use of the material not stated in the first original contract. In this case Xbox 360.

    For a backward compatibility access you create a new contract for new licenses that permit the use of the content in this new platform if this was not stated in the original contract.

  • I may have misinderstood your question but here's my answer:

    When you say producer

    Producer could be me with some money to pay for whatever product I need.

    Like in a movie. Executive producer is the one that actually owns the money.

    The producer is the one that got the money from the executive. The producer then is in charge of this money.

    The producer's job is to find the right people for the job and make the money for the executive.

    On the music part:

    When you're a music composer and you meet the "music director" remember that the music director works for the producer who does the work to make the executive happy.

    Contract:

    If you offer the music directly to the "client" the "client" (this could mean the misic director or could be anynody) you either make the clause of use or you are offer a deal. It is up to you.

    This could mean them buying the right of your music. Or just paying to use the music in specific ways for specific amount of time or use. Royalties may or may not be included.

    I hope this helps you understand better.

  • Of course.

    Video Games and the law: Copyright, Trademark and Intellectual Property by New Media Rights

    http://newmediarights.org/guide/legal/Video_Games_law_Copyright_Trademark_Intellectual_Property

  • Nevermind, I just found the information I needed.

  • I don't think there is any way to register, unless you want to register a trademark (R), or a patent. What you should do instead is have the clients sign a Non-Disclosure agreement (NDA), if you're presenting something.

    If you're worried about someone stealing your idea, there's not really much you can do, except trying to prove that it was your idea originally, if it comes to that. One way to secure it is to burn a DVD with the source files, and posting it to yourself and keep it unopened. The Date on the Postage stamp can work as some kind of protection.

    If you're talking about Music or Art, Literature or something like that what you can do is to register the song with ASCAP or something similar.

    ASCAP, BMI and SESAC are not for copyright registry. They promote the use of your material and collect your part of the deal you made with them wich is probably a 50/50 deal. (This is another topic)

    You register your ownership at somewhere like copyright dot gov < and then you go to any of the three mentioned above if you want to.

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  • And for the record I have my degree in music business. I just wonder if it works the same for video games.

    I believe its the same precautions but that there might be exceptions.

    If I do not get any clear answer to this I will assume that

    1. Whoever knows the answer has not seen my post.

    or 2. None of you actually knows how to work it on the non-exclusive business or the business at all.

    I don't mean to sound hostile. It's just that there is still unanswered doubts regarding this topic and whoever knows don't like telling how it really is to me and/or any of you.

  • You don't just upload something to the internet.

  • If you want to promote lets say "my game" and you need to do whatever changes you need to, same as songs, literature etc etc... if you actually copyright it yourself and say it is yours before somebody else do it, then legally you appear as the owner of the material because it will be stated like that.

    Then if somebody wants to sue you or whatever then its time and money consumed by it.

    Now, I guess my real question is:

    What are the right steps and precautions to follow when

    1. You make a game

    2. Present it for a non-exclusive license deal

    3. When you actually give the material to the client

  • I got some questions regarding this and other topics.

    Are you suppose to register your intellectual property before presenting it to your client?

    If not then why not?