nusbaumc's Forum Posts

  • Not bad at all , good job.

    But, use family to reduce actions and events for Bullets :)

    Thanks!

    I was more-or-less learning it as I went along, so there's a lot of duplication in some of the events... I agree it could have been done better.

  • Why not use an array and have an On Start of Layout event set a global index? Then you could use something like array[index] to access the variable.

  • If you're using Ajax my suggestion would be to just have a PHP script serve the text you want.

  • Our first attempt at something approximating a real game.

    The game

    CAPX file

    <img src="http://www.dragonflame.us/images/dragon_blast2.png" border="0">

    <img src="http://www.dragonflame.us/images/dragon_blast.png" border="0">

    Caution: difficulty is on the Nintendo scale. Easy is pretty generous with regeneration though.

    I know the input events are a gigantic mess (I decided I wanted to support mouse, keyboard, AND touch input.. that wasn't a great idea in retrospect) and the entire game is framerate dependant.. both of those are issues that would have taken way more effort than it was worth to address though.

    Let me know what you think!

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  • I have high scores in my demo project which should be done in a month or so. If you're saving them on a server and accessing them via an Ajax / PHP interface sorting them server-side is trivial (e.g. SELECT * FROM highscores ORDER BY score)

    If you're doing it in Construct 2 I'd try using a selection sort; it's really good on platforms where your ability to directly manipulate memory elements is limited since it sorts the list in-place.

  • Beautiful artwork nusbaumc! You need to use that majic for something adventure related! Game is cool though

    Thanks!

    I bought the Personal edition and we're working on a demo project now. Won't be anything spectacular but will be good practice for our next one.

  • Game: http://www.dragonflame.us/slider.php

    Source File: http://www.dragonflame.us/cs2/slider/slider.capx

    I did the tutorial yesterday morning and then I did this in the afternoon using the free (demo) version of CS2... I haven't used an editor like this in a long time, since my RM2K days over a decade ago. Seems pretty capable actually, I think I'm going to pick up the paid version in a day or two. I can't draw at all but my artist friend seems to be receptive to the idea of trying our hands at indie development.

    The event code is a mess but I was figuring it out as I went along... complex logic seems really awkward but I'm pretty sure I can do anything really intricate using the Javascript SDK. Looking forward to seeing what I can do with this.. have plenty of ideas already.