nuganx's Forum Posts

  • Thank you very much R0J0hound, I followed your guidelines and it works now. I set and reset the Bullet speed to 1 instead of 0 and it now works I don't need to re-open the bug report.

  • Problem Description

    I Cannot set Bullet "angle of motion" to go up or down, even if I set the Bullet speed first. It can only go left and right.

    I ensured that Bullet > Set angle is set to No, but it persists.

    Attach a Capx

    DEMO: http://naturedumarche.com/block/export/index.html

    CAPX: http://naturedumarche.com/block/bulletangleofmotionproblem.capx

    Description of Capx

    Use WASD and see what happens when pressing A or D; it seems like there is no way I can make the character go up or down using the Bullet behavior. I tried a lot of combinations, I think this is an engine problem (and a basic one, I put as much time trying to fix this than to make the whole project, this is frustrating). I was on an older version so I thought it was maybe normal, so I updated (to v.216), but the exact same problem is still there.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 64-bit SP1

    Rendering with OpenGL 4.5.0 nVidia 347.52

    Construct 2 Version ID

    Release 216 (64-bit)

    Built at 13:46:39 on Oct 22 2015

  • "I love the new pathfinding plugin, but I think it's a bit too limited. I think It would be better if you could specify what sprites the pathfinder CAN use as well as the ones it cant. "

    Might give you a start, since adding an extra condition should allow you to add the obstacle or not depending on group matching, via an instance variable set on your obstacle...

    2 conditions:

    System / On start of layout

    (your obstacle sprite here) / "obstaclegroup" = "1" (Compare Instance Variable)

    1 action:

    (your character sprite here) / Add Pathfinding obstacle (your obstacle sprite here)

    And in Properties panel, on your obstacle sprite, ensure you have an Instance Variable created. Name it "obstaclegroup" and set text value to "1".

    "To make it more clear my post what I mean is that the current pathfinding from scirra still do some minor diagonal movements even when the diagonal are disabled. If a gamedesigner want only straight movements like up, down, left or right (like a Final Fantasy from SNES) then it will have to use another way to make possible pathfinding while respecting the movement."

    I totally agree with you. Would be terribly useful for those developers who need that. It seems there is no easy way to avoid that with Scirra's Pathfinding.

    "I had to use another pathfinding plugin to make possible what I want in my game, "

    Which other one did you used? Can I know please?

  • Lunarovich > I just sent you a PM with an offer to help me solve 3 things.

  • Any idea? I also need this. My game requires the user to first login, and create or join a match. This part works like a charm. The game is opening, but how to import username from the php session to text into Construct?

  • Still any idea..?

  • "Can I restrict the pathfinding movement to move in only 90 degree angles and not allow movement to a destination if the path cost value exceeds a threshold?" > Any answer for that? I am making a game like Shining Force 2 and my characters need to not cut corners. I also need straight angles.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I recommend you a friend that does awesome pixel art work for cheap: Fiverr dot com > Eloy87

  • Still in need of C2 developers? Our studio might be interested. However your website does not seems to work right now, so I cannot get more infos on your company and the kind of games you are aiming. Also we started a MegaManX-like game, art and audio is currently lacking, but maybe you would be interested to buy our project files so you can start from a solid base for similar games in the future? We developed a few nice features, and quality is our signature even when talking of casual games.

    Let us know right now, we are at an important turn in our business planning. Michael exotyktechnologies AT gmail DOT com, from Quebec.

  • Our small studio started a platformer game in C2. Think MegaManX (SNES) + Shank (melee combos) + Mark of the Ninja (stealth elements). Might be interested in the WiiU, but we need proper funding (about 3000$) for pushing our art. If interested in knowing more and open to investing or contributing on the art aspect, let us know right now Michael at exotyktechnologies AT gmail DOT com

  • <div class="post-censorship-notice">nuganx can only post plain text URLS when they have 300 rep. 1 URLS removed. Why?</div>

    If you need 8-bit retro-style characters, our team can be hired to do that. See Eloy's video of a Construct2 game he quickly created and designed over there:

    Thanks!

  • I have developed some interesting workflow for creating standalone from HTML5 games that do not require any installation or registry mods. I benchmarked it on XP and Win7 and results were the same: it has 6X faster framerate than Adobe Air. So ironically I called it Helium The concept is very simple, yet effective and provide what you need. It ends up being not 100% perfect (the taskbar icon is a browser one) but everything else is ok. It plays full-screen and your game will run identically as in Chrome. Good for Windows only. If anybody is interested, let me know: exotyktechnologies -AT- gmail -DOT- com

  • I downloaded the CAPX for better sine control (+1 for sine reset function too!), but C2 tells me to update to Sine 1.1. Where can I get it? I do not find it on Google And by the way, thanks to everybody contributing to this thread, sine is an important feature. Personally, I would also like to see Bezier Curves (but thanks to this thread I can manage to do everything using sines only, yeah!!), not everything can be simulated correctly through physics.

    My game is a bit like Shank and Mark of the Ninja; when I get close enough to an ennemy and attacks, I am making him jump towards the ennemy to kill it with a precise knife stab. If I'd make that jumping attack with animation, I would have many problems, especially with collisions, and that would look overly bad. I will use Sine to make the hero jump to that ennemy now. I will most likely do a very small invisible zone each side of the ennemy, that when overlapping and attacking, triggers Sine and the jump-attack animation. I will adjust the Sine curve accordingly. If I decide to make those two zones merging into only 1 big one instead (so that jump-attack can be triggered at any place near the ennemy, instead of at a fixed distance from him; not too far, not too close), then I will most likely adjust the Sine's curve to be dependant of the distance between the player and the ennemy, so that it always land correctly.

  • Hi, I want to use passC2Value to retrieve X and Y position coordinates of a sprite in Construct2, and populate fields on the container html with those values. However I don't know how to do that, can somebody please point me towards a good example? This is very important for my game project.