Noncentz705's Forum Posts

  • Problem Description

    NinePatch_plugin.js line 314

    Attach a Capx

    • 9 patch example
    • RTS example ...

    Description of Capx

    Error with FF and canvas2d

    Steps to Reproduce Bug

    • Preview the demos you ship with construct

    Affected Browsers

    • FireFox: (YES)

    Construct 2 Version ID

    version>178

  • justifun, I can't seem to reproduce the error, could you re-download the plugin to make sure you have the newest version. (I've updated it fairly recently). If the problem persists could you send me a capx?

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  • Manage multiple windows with node-webkit and nwPop

    • Create and manage multiple popups
    • Communicate window to window by function call or js
    • Snapshot the window (easy way to do html to canvas)

    What properties can I use when defining a new window? :

    link

    Is it safe to load content from an untrusted source?

    Windows have access to the node env! To restrict this, use an iframe to display your content. (Add nwdisable & nwfaketop attributes) Example - Define popup ("iframe.html","","","tag") iframe.html - <iframe src="app.html" nwdisable nwfaketop></iframe>

    [/code:1rk13kai]

    Can I snapshot the main window? :

    Try the Argv plugin.

    Why is the example download so large? :

    There's multiple use cases provided, one of them is exported as well.

    * The alert dialog can be removed from the exported project by editing the html of the html5 export.

    ACES

    Although I've tried to make things as simple as possible this plugin still favors knowledge of html/css/js.

    As always bug reports and feature requests are welcome.

    Download

    Examples

  • Ashley,

    Could the undo / redo in the editor provide the number of the event that was modified ..

    I.E : undid add action event 11

    Also could you add expressions for avail width/height to nw plugin for resizing window and accounting for taskbar size.

    I don't think modularity is as demanded as people make it seem. Rename anything with conflicting names and copy and paste it into the new project.

    Edit : Here's an idea

    When you paste objects from one project into another project, maybe you could provide a dialog

    1. Normal (If you paste an object that exists already, it will be created instead. No behaviors will be copied)

    2. No conflict (Pasted objects will be auto renamed if they already exist)

    3. Replace (Replace any existing objects with the pasted version. Behaviors and animations will be replaced)

    4. Extend (Extend any existing objects from the pasted version. Non existing behaviors/animation will extend the object)

    I'd rather some work be done to the editor for collaboration. Don't come up and tell me to use git or similar, it's counter intuitive and has u working in turns. Would it be possible to do peer to peer editing somehow? Where both ppl are syncing a similar capx and changes made on one client are applied to the other

  • Export for html5 , upload to server | dropbox

    run C:\Program Files\Construct 2\exporters\html5\node-webkit\win32\nw.exe

    Go to the url in address bar

  • , the callFunc function I shared didn't work with the minifier I believe, unless you wrapped it into a plugin.

    A similar function was recently added to the sdk as c2_callFunction("name",['param0']) ... very useful

    I agree with fimbul, by forcing a max price of 5 dollars per addon, you may end up seeing lower quality or single purpose extensions. Tom , I've been working on an addon for more then a week Sad to hear.

  • Glad to hear that. (except the pc issues, hopefully you get them resolved )

  • LittleStain, this sounds like an unrelated problem especially since you mention errors without the plugin being included in the project. Can you reproduce the error without any third party addons? You said 'some other plugins', what were they?

  • Ashley, latest build (r177) fixed the problem

  • I think he means AddFileParam("File", "Select a project file to request."); Check the Ajax plugin.

    Edit :

    I'm facing a similar problem, I want to include a folder with the dependency key in edittime.js and it only seems to work with individual files

  • Doesn't seem to be driver related, I made sure to double check before doing the bug report. It's unfortunate because the timings go out the window

    Hopefully it's fixed in the next build though. As always thanks for responding so quick.

  • Problem Description

    Resizing nw window messes up timed events

    Attach a Capx

    https://dl.dropboxusercontent.com/u/139 ... /bull.capx

    Description of Capx

    Example

    Steps to Reproduce Bug

    • Set up an event to create a bullet every 1 seconds
    • Preview and resize the node-webkit window

    Observed Result

    Resize the nw window to be really small, bullets now spawn at what seems to be every 0.1seconds instead

    Expected Result

    Bullets spawn every 1 second

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    W8.1

    Construct 2 Version ID

    176

  • Sorry I misunderstood, I thought you wanted to run two games from the same nodewebkit export, in which case you can indeed mix two games but only one can be exported for nw

    This allows for two way communication without websockets or multiplayer, but it's slow...

    If you aren't trying to sync anything frame rate dependent I guess it doesn't matter though