Noman Khan's Forum Posts

  • Nicely done Maverick! :) and good idea Norman!

    played three times - third time got a score of 1632.

    Found what I would consider a bug. If you place a block that completes both a horizontal and vertical line, both lines are removed. But if you place a block that completes both a square of 9 and horizontal and/or vertical line only the square of 9 are removed. The checksquare function should not remove blocks until the check function has had a chance to look for complete lines...

    Norman, an undo system is certainly possible, but adds a lot more complexity!

    Thanks AllanR

    All credits goes to Maverick1912 he had nicely done.

    Thats awesome you did nice score!

    Yeah i have also noticed that bug also and try to find a solution for it that how i can manage it, if Both a square and vertical or horizontal line fills, i want to finish both.

    Yeah it will go to the complexity but i wish i could do this..

  • Hello Maverick1912 Dear,

    Hope you are doing well!

    I am just wondering that would it be possible to undo 2-3 steps in Blocks Puzzle Game.

    I mean, you place a Blocks on the game field/tiles, eventually, some squares disappear, and the score goes up.

    However, you decided that you have made a mistake. Click "undo" and everything goes back to the state that it was until you've placed the Block. And you can repeat this for the last Three or Two Block that you've placed.

  • ohhhhh! that's great..... it worked!

    You really sort out my problem, with the depth of my heart i am really thankful to you.

    I appreciate your knowledge related programming.

    Hope in the future you will also help me.

    May Allah (God) give you all success in your life.

  • Ohh its really awesome! That's what i want.

    How could i implement it, whats your suggestion?

    I think there are 2 possibilities.

    1. Share with me images of your complete event sheet. The properties of square image and layout and other related with the square creating.

    2. You could do that for me in Construct 2.

    What would you suggest and would be easy for you, so that i would be really thankful to you for performing such an efforts regarding my side. And it will save my time.

    Thanks

  • I tried with that as well but the square is not fixing behind the tile, even i tried to change some code and bring that behind the tile but now the matching is not working.

    Are these code working with you? Had you tested and the blocks are working.

    Would you show me the snap or video if possible for you?

    I really appreciated your help and very thankful for your this kind help.

    Thank You Brother.

  • I forgot that I changed the width and height to 8, so you will have 9 columns and 9 rows.

    I change the height and width to 8 its creating 9 rows and 9 colums but the square which we creating is not exatly behind the fisrt tile by this its not matching and not removing

  • Its good i have created the same code as you showed above, but i am getting this see in image, its not start from where the tiles start, how could i start it from the first tile?

    And the blocks are not fitting in sqaures.

  • Oh its in C3, could you please send me this in C2

  • Sure take your time.

  • Hello dear, Have you find a solution. I uploaded the capx file.

  • Thank you very much its help me alot.

    One another favor need from you if you could kindly help me with it that is:

    How could i set the goal of 9 squares in a grid is to fill either a whole horizontal line, a whole vertical line, or one of the nine squares (I mean when 1 square is complete of blocks and it scores)` of a grid.

    The horizontal line and vertical line are set already but the one square logic is not set.

    Showing in image the one red highlighted square, if this one square is complete of given blocks so it scores and the blocks remove.

    If you would like i will share you the capx file?

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  • Hello Constructors!

    I really need help with creating 9 squares in a single grid.

    Currently i have a game which has a single grid like IMAGE-1, the goal of this single grid is to fill with blocks one line horizontal or vertical and gets score but i would like to implement the 9 squares in single grid like showing in IMAGE-2:

    The goal of 9 squares in a single grid is to fill either a whole horizontal line, a whole vertical line, or one of the nine squares of a grid.

    Your response in this regard will highly be appreciated. I would be very very thankful to you.

    Thanks in advance.

  • Very really really thank you Hasan for your replying.

    The way that you explained is outstanding i really appreciate.

    I got the points and implement it but a little bit stuck with it because i am a very beginner with construct 2, if i share the Capx file with you, would you kindly implement these for me. I will be very thankful to you.

  • Hello all constructers!

    I have the 2D runner game. Where the character keeps on running from side to side and needs to jump to climbing up. I would like the following:

    (1) Have random coins (sprite) spread at each other step. That way the character can collect them.

    (2) At even higher levels, the bottom bars (the floor) should start dissolving given a certain amount of time - forcing the character to keep on jumping.

    Your responce will highly be appreciated.

    Thanks