Nofish's Forum Posts

  • Use this.

    Whit this tool, the C2 sprite font show text perfectly.

    scirra.com/forum/sprite-font-generator_topic72160.html

  • With your great tool C2 spritefont display text close to the perfect.Thanks very much Black hornet!

  • Yes! 1.7 ok. Thanks a lot! blackhornet!

  • blackhornet

    <img src="http://i41.tinypic.com/20rv42w.png" border="0" />

    Here is the Error Log Screenshot.

    .net runtime error

    Application: GiveYourFontsMono.exe

    Framework Version: v4.0.30319

    Description: The process was terminated due to an unhandled exception.

    Exception Info: System.NullReferenceException

    Stack:

       at GiveYourFontsMono.Form1.GetJustification()

       at GiveYourFontsMono.Form1.DrawText()

       at GiveYourFontsMono.Form1.pictureBoxSampler_SizeChanged(System.Object, System.EventArgs)

       at System.Windows.Forms.Control.OnSizeChanged(System.EventArgs)

       at System.Windows.Forms.Control.UpdateBounds(Int32, Int32, Int32, Int32, Int32, Int32)

       at System.Windows.Forms.Control.UpdateBounds(Int32, Int32, Int32, Int32)

       at System.Windows.Forms.Control.SetBoundsCore(Int32, Int32, Int32, Int32, System.Windows.Forms.BoundsSpecified)

       at System.Windows.Forms.Control.ScaleControl(System.Drawing.SizeF, System.Windows.Forms.BoundsSpecified)

       at System.Windows.Forms.Control.ScaleControl(System.Drawing.SizeF, System.Drawing.SizeF, System.Windows.Forms.Control)

       at System.Windows.Forms.Control.Scale(System.Drawing.SizeF, System.Drawing.SizeF, System.Windows.Forms.Control)

       at System.Windows.Forms.Control.ScaleChildControls(System.Drawing.SizeF, System.Drawing.SizeF, System.Windows.Forms.Control)

       at System.Windows.Forms.ContainerControl.Scale(System.Drawing.SizeF, System.Drawing.SizeF, System.Windows.Forms.Control)

       at System.Windows.Forms.ContainerControl.PerformAutoScale(Boolean, Boolean)

       at System.Windows.Forms.ContainerControl.PerformNeededAutoScaleOnLayout()

       at System.Windows.Forms.ContainerControl.OnLayoutResuming(Boolean)

       at System.Windows.Forms.Control.ResumeLayout(Boolean)

       at GiveYourFontsMono.Form1.InitializeComponent()

       at GiveYourFontsMono.Form1..ctor()

       at GiveYourFontsMono.Program.Main()

  • I can't open the any update version. I already install .net 4.0.

    1.0 was ok.

  • I stuck on 'restore purchases' and 'on purchase complete' not work for me although the puchases can success.

    And I only test the Non-Consumable in sandbox.When purchase a second time.It will tip you alredy purchased then purchase failed. And 'restore purchase' seem not restore again.

    I just want test if I uninstall the game (the webstorage will be delete).And reinstall game to restore purchase data.(purchase again will failed).

  • Uk4dee

    Thanks for reply. Uk4dee!

    I found sould set the stroe mode to Managed then can received the PURCHASES data.

    Oh no! I only success one time. Still can't store the purchased data

  • I test the purchases item works,but I can't restoring purchases date.How do you restoring purchases and check them?

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  • Ashley labithiotis

    I test IAP in sandbox on IOS.I create a Non-Consumable item.

    When I purchase second time.It shows "You've already purchased this but it hasn't been downloaded.Tap OK to download it now."

    I think it purchased succes.But How do I save the purchased date,check purchased information and provide the paid game content?

    The 'Is product purchased' 'on purchase start' 'on purchase completed' seems not work.

    Purchase product with preview seems no response too.(I test use purchase product action,it works,but use Purchase product with preview no response. )

  • Thanks everyone.Actually as Independent developer,this game is still too simple.And it is difficult to be found in app store without business promotion.I am still learning C2 and updating this game and add more feature. e.g achievement, IAP.But I found cocoonjs 1.3 already receive memory warning.

    C2 cocoonjs plugin now did't support gamecenter achievement?

  • I am updating my mobile game and add some new feature e.g IAP,Achievement system.I found some problems when using Cocoonjs plugin.

    1.If there are more than one score to submit in the same time. the 'on score submit success' conditions make me confusing.I can't control which socre submit success in a good way.Suggest add a "tag" on 'score submit success' to identify which score submit success.

    2.I am adding a Achievement system in my game.But Cocoonjs not support gamecenter Achievement feature now.Now I can only design an Independent Achievement system without gamecenter support.

    3.I found open leaderboard view can open into gamecenter but not open the leaderboard what I called correctly.

  • Blacksmith

    Thanks for remind. I will correct mistakes and add the achievement system.

  • Hi, folks.

    Excuse my poor English.

    My first C2 game on IOS is release.

    I found C2 in march this year.Then I realized this is cool tool I can make the game without basic programming.And I start learn how to use C2 and make this game.Thank the gays in this Forums for answered my questions.

    <img src="http://i42.tinypic.com/2myx8xj.jpg" border="0">

    This game on Kongregate and add the Clay.io Score Leaderboard:

    http://www.kongregate.com/games/radioair/sweets-monster

    Control:(Support touch control)

    [Up Arrow] to jump and double jump.[Down Arrow] to slide and fall faster in the air.[Up Arrow] or [Space] to stand up immediately when sliding.

    Description

    Eat all the candys up, all of them!This is a 2D Endless parkour game. Players will have to use their skills to avoid obstacles and eat candy,you don't have to run as far as possible but eat the more the better (all if possible), creating higher numbers of combos will get higher reward. With increasing difficulty, there will be more varied and complex barriers to wait for players to pass through.

    Normal mode:

    With increasing difficulty, there will be more complex obstacles.In normal mode reache score of more than 10,000 will unlock expert mode.

    Expert mode:

    More challenging obstacles than Normal mode. With increasing difficulty, the game speed will be increased. Eexperts come and take on the challenge!

    Here is the IOS version on AppStore:

    Sweets Monster IOS

  • Ludeicxk@AshleyAshley

    I found an error about cocoonjs. It about enter the GAMECENTER from the game do some operate and back to the game then the slide touch control no response.

    I change the way to detect the slide touch control and test it also no response.

    Ande I found if the instance has the Drag&Drop behavior. It also will cause no response.I add a drag behavior in the credit instance.After back to the game it will not go to the top from bottom automatic.

    So I think maybe is Cocoonjs into gamecenter cause the error or maybe C2 bug?

    Here is my app link:

    itunes.apple.com/us/app/sweetsmonster/id660610227

    Steps to reproduce:

    1.enter the gamecenter frome the game do some operate.

    2.back to game

    3.play the game.Slide touch control no response.

    Observed result:

    After enter GameCenter and back to the game start playing.

    Slide touch control no response.Can't jump. Can't slide.

    Expected result:

    Touch control work correctly

    Construct 2 version:

        

    r137 r138.2

  • Hi.C2 Developers.

    When I work C2 game,I found a lot of event and action are relate to the sprite itself.Every layout need edit the event for the sprite.I think if the instance has an event sheet itself,and when it on the layout.The event sheet action is enable.This will slove the repetitive work on the event sheet edit.

    Though we creat an independent event sheet for the sprite and import in the Layout event sheet.But if there are many sprites.Mybe some time we will miss some sheet to include.