Nitro187's Forum Posts

  • Hoping to see this fixed soon.

  • Blah. Gonna have to revert to 209... bug is constantly in the way.

    Love the other fixes though... hoping this gets resolved in the next build.

  • Problem Description

    When attempting to preview a project with two empty layouts, and any object on just the first layout.... it crashes. At first I thought it was just sprite fonts, but it happens with any actual object on the layout.

    Attach a Capx

    https://www.dropbox.com/s/llvxoo0l310yl ... .capx?dl=0

    Description of Capx

    I've uploaded a CAPX to demonstrate. Try previewing with the "Layout2" layout... it works. Now try previewing the "Layout1"... it gives you an error.

    Steps to Reproduce Bug

    I'm not totally sure. Several of my projects were doing this - I literally deleted everything that didn't cause this, and left everything else. I'm was down to just the sprite font left... the second I delete that, the problem stops. If I re-insert another sprite font... it happens again... or if I insert a sprite, instead of a sprite font... same thing.

    Observed Result

    It just does not preview for whatever reason. Check out the CAPX... easier to explain. Here are the two errors that come up:

    Affected Browsers

    • Chrome: Yes
    • Internet Explorer 11: Yes

    Operating System and Service Pack

    Windows 7 SP1

    Construct 2 Version ID

    r210 (Does not do this in r209 or previous. I've uninstalled r210, and problem goes away)

  • My bad - it was IE10. Regardless, this still happens... but it happens on (the other 'browser' as well, wink wink) And unfortunately, there is no way to get around using those dialogs on THAT browser. Perhaps it's just an issue with that particular browser, but it would have been nice to have a work-around.

  • Problem Description

    Construct2 Crashes when closing any project

    Steps to Reproduce Bug

    • Open up any project (Or start a new one)
    • Open up any layout, and select it in the Projects tab, so the properties of that layout are displayed in the properties box. (Instead of the actual projects properties)
    • Go to File, then "Close project"
    • Note that the project closes... but the project properties now gets displayed in the properties box..... this means Construct2 will crash regardless of what you do. At this point, either try opening a new project, or an existing one.

    Observed Result

    ...you'll notice Construct2 crashes.

    Operating System and Service Pack

    Windows 7 SP1

    Construct 2 Version ID

    r209

  • I was only testing with IE 8 (Blame IBM with their shit tecsys software), Chrome, and Firefox. And like you said, I only really used the mouse to click the "ok" button... never really tried with the enter\space.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem Description

    Mouse & Touch plugins not detecting mouse - up event when a browser alert is issued.

    Attach a Capx

    https://www.dropbox.com/s/78xzr94z2e33w ... .capx?dl=0

    Description of Capx

    Demonstrates that the Mouse up event does not fire after a browser alert is issued, causing in game problems when trying to detect if the mouse button (or touch) is being used currently.

    Steps to Reproduce Bug

    • Run game, note the text boxes display current status of mouse
    • Click the left mouse button and hold it down, and then press any key on the keyboard, and it'll issue a browser alert (after the alert shows up, let go of the mouse button)
    • With the mouse, or keyboard, press the OK button on the browser alert.

    Observed Result

    It still thinks the mouse button (or touch) is down even though it isn't.

    Expected Result

    It should either send a mouse up event, or simply detect the mouse is no longer pressed, even if not sending the mouse up event.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 SP1

    Construct 2 Version ID

    r209

  • Problem Description

    A one shot particle eventually takes 100% CPU

    Attach a Capx

    https://www.dropbox.com/s/z95oc6jjqdsiq ... .capx?dl=0

    Description of Capx

    I, on purpose, blasted the screen with a bunch of particles. Remove some of these lines if it brings your computer to a complete halt. The purpose is to show that eventually, the FPS at first goes right down... then eventually speeds up as the particles exit the screen. Then after waiting approximately 15-20 minutes (900+ seconds), the FPS drops down to near frozen state again... eventually it sometimes crashes the browser. This works BEST on a slower computer... and must be done without WebGL.. but will work on any speed computer eventually.

    Steps to Reproduce Bug

    • Load game and observe FPS
    • Wait till most particles leave the screen and observe FPS
    • Wait 15-20 minutes (900+ seconds), and observe FPS drop again

    Observed Result

    FPS Drops down, and CPU consumption rises.

    Expected Result

    CPU consumption should not rise at all.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 64BIT

    Construct 2 Version ID

    204.2... but has happened for many months... only recently found out what the issue was after many hours of testing.

  • - i have developed apps like , you can even make an app using Construct 2

    Are you saying you have something like this?

    If so, I'd be interested in using it.

    Thanks!

  • I'm not talking large dlc... I'm talking new levels. And json is only an option if you have less than a couple dozen objects... but lets assume you have hundreds of objects.... good luck with that. C2 is all about doing things quick and easy.... pre-determining with accuracy, hundreds of objects in a layout, through json is not exactly doable.

  • Possible feature request for Construct3?

    It really doesn't seem like it would be that difficult to incorporate, if you have the same graphics, etc etc... all you're doing is loading the same .xml file... just externally, instead of internally.....

  • If your plans are to remove Box2D web, as your post suggests, then you'll need to fix your Box2D ASM so that it works on a Power PC first.

  • Interesting... thanks.... I'll keep that in mind.

  • What kind of bug if you don't mind me asking?

  • Is it possible that a Boolean takes longer to set than an integer, so that it needs that little bit of extra time to retrieve the information? I'll test that theory tonight... but it honestly makes no sense.