Nimtrix's Forum Posts

  • zsangerous

    Thanks, it sounds promising performance-wise. I did a little reading though, and it seems you not only need a mac, but an apple dev account as well. I have neither, so I guess I'll stick with appMobi. (or just forget about mobile games) <img src="smileys/smiley26.gif" border="0" align="middle" />

  • Could anyone tell me how CocoonJS performs compared to appMobi on iOS? Do I need to buy something (or own a Mac or something like that) to use CocoonJS?

    Thanks.

  • It's a bug that has been reported and fixed. Check the bugs sub-forum.

  • On your layer 1, you need to set the "Force own texture" property to yes. (Select layer and the option will appear in the properties window to the left.)

  • I had a go at it, I'm not sure how stable it is, but you can give it a go if you want:

    WithinDistanceAngle.capx (r97)

  • Hello, welcome to the community.

    I'm not sure I understand what you want to do. I have two questions to make things a bit more clear, if you don't mind:

    Why do you want to add the numbers to global variables if you've already stored them in an array? Why not just refer to the array when you need the number?

    And what is it you're looking to place based on coordinates? Do you mean you want to place sprites based on values in the variables/array?

    If you could make your problem a bit more clear, I'm sure I (or someone else) can help you out.

  • No need for plugins here, just use instance variables:

    CardTimer.capx (r97)

  • The above suggestions are the way to go, I made a quick example for you to illustrate:

    AlignmentDial.capx (r97)

  • You can put the events as sub-events of a "For each blocks" loop. That should do the trick.

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  • Oh, great tutorial ramones, much more in-depth. I'll recommend that one from now on. <img src="smileys/smiley14.gif" border="0" align="middle" />

  • Val:

    Have you seen this tutorial on basic looks and arrays for Construct 2?

  • In your project settings under "Configuration Settings" (to the left), it says "Preview browser". If you went to the preferences and set a custom browser, that will be used if you set the "Preview Browser" settings to "Custom". All the main browsers are selectable in the drop-down menu though.

  • After a lot of staring at the screen, I finally found the mistake.<img src="smileys/smiley17.gif" border="0" align="middle" />

    In the "Repeat gNumberCard times" event, it's supposed to be "Set CurrentColumn" and not "Set CurrentTableauCard".

  • Ah, of course. I forgot about the dictionary plugin, wasn't added yet when I was looking to do this. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Yeah, afaik you can't use a string to refer to a variable name like you can with a layout name (e.g. Go to layout "Layout " & variable).

    Was looking to do that myself a while back, and the best solution I found was adding the variables to an array. (thanks to Joe7 for the suggestion)

    What also should work is - if you have "levelnames" - is storing at the beginning all names in a global 1d-Array eg:

    myLevelNames_Array= ['The first one','Second','Final Stage']

    and load the right value on start of each layout to the current Layout:

    LevelLabel- set Text -> myLevelNames_Array.At(current_level-1)

    <img src="smileys/smiley2.gif" border="0" align="middle" />

    Would that do the trick in your case?