Nimtrix's Forum Posts

  • Is the instance variable set to "number"? Try setting it to "text" instead.

    Ah, second too late <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Exporting to .exe will be available in the next release (r100).

  • I have a condition "On fade-out finished". Are you sure you haven't overlooked it? By the way, it's a condition not an action.

    Also make sure your fade object's "Destroy" property isn't set to "After fade-out"

  • Okay, first you'll need to save the target object. You can do this by storing the picked object's UID in a variable. Then it's just a matter of rotating the missile towards the picked object. The simplest way would be with the "Rotate towards position" action.

    Here's a .capx to illustrate: HomingMissile.capx (r99)

  • It's pretty easy to do with events, no need for plugins. But you'll have to explain in a bit more detail than that, there are many ways a projectile could be guided.

  • When saving your project, select "Save as single file" to get a .capx. You have attached a .rar file of your project files.

    The .capx is basically just an archive of your project (like .rar), but we can open it directly in C2 without having to extract the archive and cluttering our folders with a bunch of project files.

    Please upload a .capx, and I'll have a look to see if I can help you.

  • Are you using "Every X Seconds"? If so, maybe it would be better to create a timer that decreases by 'dt' every tick. Or maybe you could post a .capx of the problem so we can have a look and see what happens?

  • If you mean cutting out the background of your sprite, you should not worry about affecting performance. Using the "Set opacity" action however, might affect the performance.

    Read this post for all you need to know about performance.

  • thesecretweapon: I'm pretty sure it's already supported with CocoonJS.

  • That sounds like a nice feature.

    If I've understood correctly, you want to be able to add different images to a TiledBackground object (like frames in sprite objects) and have the TiledBackground pick a random frame for each tile. I think that could be useful, but it would have to be added. The object could have a property where you could choose if the order should be random or not.

    The best way I can think of is adding several instances of a Sprite object with different frames, and pick a random frame through events. But I know that's not what you're looking for.

    Maybe you should make a suggestion in the "C2 General" subforum. If you don't, I think I will. <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • I'm not sure if offline file saving will come with r100, but I'm pretty sure Ashley said it would be easy to implement so we can probably expect it soon after the .exe export is available if it doesn't show right away.

    We'll just have to wait and see. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The way I see it, whoever exported it with a license has a right to earn money from it as long as the original owner gives consent to release, and release for profit. It almost sounds like the free equivalent of a publisher.

    bWard: How about if the "publisher" then sends the money to the original owner? The owner would then be earning money off a product he does not have the right to use for profit. At least that's how I see it. It's a gray area though.

  • Getting someone to export for you might be OK as long as you don't make any money off it, I don't know. I guess it would be as if you worked in a team where one member of the team had paid for a license. But I really don't know.

  • Close all other tabs, then close the last one? It's just one more click, I don't see the problem.

  • I'm not sure if you're allowed to do that, but one thing I do know is you are not allowed to make money off your Construct 2 game if you don't have a license. So even if someone did export it for you, you can't sell your game to get money for a license.