Nimtrix's Forum Posts

  • Ah, I suspected that might be the case. <img src="smileys/smiley20.gif" border="0" align="middle" /> Works great now, thanks for sharing this!

  • Something like this? I used a boolean and mouse events instead of the drag & drop behaviour, but you could probably do it with the drag & drop as well. I just prefer doing it all manually when I'm doing custom dragging like snapping and such.

    goldboyj_edited.capx (r114)

  • goldboyj:

    Yeah, I see what you mean.

    Thing is, it's often easier to get a reply if you make your own thread since people might think your reply to this thread is an answer and not a question, and therefore don't bother to have a look.

    Whereas if you see a new thread with no replies, you know the problem hasn't been solved yet.

    Also, there's the notification thing I mentioned earlier. Anyways, I'll have a look at your .capx and post something in the other thread.

  • goldboyj

    First of all, welcome to the community!

    It's great you've added your .capx to the post, but it would be even better if you could also point out exactly what the problem is. It all depends on what you want to happen, so it's really just a guessing game for me when looking at your .capx at this point.

    PS: You could also have made a new thread instead of resurrecting this old one. That way you get notifications when others post in the thread, instead of the guy who started this thread a year ago. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Find the princess is a puzzle/riddle you have to solve in order to get the badge. I shall say no more. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • This looks interesting! But when I run your .capx I only get a few black dots in the top left corner, am I doing something wrong or is the wrong file?

  • I have no idea why that's not working. Tried it myself and I get the same result. The manual doesn't really cover events in groups like it does families and containers.

    Maybe the manual could get a more detailed description of what changes when events are in a group when Ashley has the time?

  • So... Thanks for "help".

    Not everyone has tried all the third party plugins on is forum and these guys tried their best to help you out by pointing you to the right place to go for help. Fact is, they didn't have to help you at all, so how about skipping the sarcasm and instead show some gratitude to the people who spend their free time helping you?

  • If I remember correctly, you may need to update your graphics card drivers. It's probably that, cause I don't see any gaps in your tiles.

  • Karvis:

    You could make your own thread instead of resurrecting this one. (over a year old)

    Anyways, add a condition to check if your character's X position is greater than the mouse click's X position. If Character.X > Mouse.X, set your character to "Mirrored", and if not, set it to "Not mirrored".

  • Everything you mentioned is possible, and I would argue it's also quite easy to make. (at least with some C2 experience)

  • "Offensive flames is under construction"

    Patience guys, I'm sure it'll be back up eventually.

    offensiveflames.com

  • Sure you can, but if you want it to act like a regular button you'll need 3 frames. The normal one plus one for hovering over and one for clicking the button.

    Though I would just make my own button sprites since, in my opinion, the regular buttons don't really look good in games.

    And yeah, you'll probably have to change some conditions. But replacing some button events with mouse events doesn't take too long if you just copy/paste the conditions.

  • If you add the mouse object to your project, you can use the condition "On object clicked" to make the sprite object act like a button.

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  • Hmm, looks like it doesn't handle well with several overlaps at the same time. You can work around it with a "For each" loop and a boolean: (Or just use Whiteclaws' solution)

    BetterWaypoints.capx (r144)