Nikoyani's Forum Posts

  • *Facepalm*

  • I tried with and without spaces, it doesn't work either way.

  • This is the exact same array, titled overworld data.

  • I was wrong, they don't disappear when they're off screen, but there's still an issue with the array not returning any values.

  • Yes, I am talking about an array.

  • The moment a value or string is off screen in an array, it disappears. All of it's data is gone when the project is previewed. How do I store data in arrays in Json format?

  • Oh, the music is supposed to not play while the sprite is on screen, even when the sprite is on screen, the music still plays.

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  • I programmed this flag so that the overworld music doesn't play when it's not supposed to. Why does the overworld music still play anyways?

    The sprite that's supposed to trigger the music not to play is always on screen.

    There's also more event based code that relies on this sprite being on screen, and it works fine, except for 1 thing, but that's another topic.

  • Basically, I can't find the animation editor on the mobile version of construct 3, is it anywhere to be found on the mobile version?

    And no, I haven't tried the image editor by storing frames in project files and copying them over to their animations, but I will only do this if there isn't any animation editor on the mobile version.

  • Oh, I mean, is it possible to add or remove frames of animation to sprites, or edit the animation frames of sprites on the mobile version of Construct 3?

  • All this time, and I never even thought about it: is there any way to edit sprite animations in construct 3 projects on mobile?

  • Dreamer's Kingdom was originally set to release on march 26... Oh no, it's already too late! I'm going to be delaying it to April 26 on march 26.

    I should have revealed the release date a long time ago...

  • I started a new project, which is a remake of it's pocket code version. This is 3D world C3 edition, and it's just a side project.

    3D world is a 3D game that's not actually 3D. The prototype is available on pocket code.

    But hopefully I don't encounter the same issue with the original 3D world, which is being unable to turn.