nightofgrim's Forum Posts

  • That part of the physics behavior has been broken throughout the entire .99.x series as far as I'm aware. Dots are misplaced whenever you click above the hotspot of your sprite.

    I reported it as a bug a while back.

    Thank you so much for pointing out the hotspot cause, I can deal with that.

  • I'm having a really weird custom collision bug with the physics behavior. Some times it will place the node where I click and other times it wont. It's not random, it does it in some areas and not others.

    <img src="http://imgur.com/wBNNF.png">

    <img src="http://imgur.com/oWjf4.png">

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  • thats cool, cant wait to see what direction you take the art in. if the back ground is any indication, its gonna be good.

    Thanks, I really hope so.

  • This is my project that uses a custom platform engine based entirely off the physics behavior.

    *Mario is a temporary placeholder, original art is being produced.

    The Player and the AI can interact with everything and if you look closely their feet even push back against the things they walk on.

    Player movement:

    AI 1:

    A bunch of AI:

  • Nevermind, I got it working. The plasma settings must have changed at some point and I didn't catch it.

  • The only thing I changed was the first filter color.

    I have an actual app I'm working on and everything used to be fine and Red. This happened a couple updates ago.

  • Rich,

    If you think you can do it, PM me a price.

    Here is how I imagine it could work:

    loop(plugin.numOfObjects)

    get plugin.objectID(loopIndex)

    get plugin.objectAngle(loopIndex)

    get plugin.objectX(loopIndex)

    get plugin.objectY(loopIndex)

    loop(plugin.numOfFingers)

    get plugin.fingerID(loopIndex)

    get plugin.fingerX(loopIndex)

    get plugin.fingerY(loopIndex)

    If it's too much I'm sure I could parse the data in construct.

  • Well I can't help with making it, but wanting to be useful I made this icon:

    <img src="http://img30.imageshack.us/img30/6262/udpicon.png">

    Maybe it'll be helpful

    Excellent, my 2 favorite colors.

  • The server sends a list of objects with their position and rotation and a list of fingers with their positions.

    I just need a way to access the list. I'm not too concerned with how easy it is to use.

  • From what you saw in the source and your experience with construct plugins how much do you think the job is worth?

  • UDP is a network protocol

    Have a look here: http://reactivision.sourceforge.net/

    I am building a multi-touch object recognition table and the server software is free and open source. What I need is a way to receive the messages from the server so I can build an application in construct.

    You can use the TUIO Simulator and an example client to see what kind of data is being shared.

    I don't need anything fancy, just a way to get the data. I'm sure I could parse the messages in construct.

    If you can do it, give me a price and I will see what I can do. There are a few people working on this project so I'm sure we could pay you fairly.

  • EDIT:

    I'm bumping this because I didn't get any takers

    I need a plugin that can read messages from another non-construct app on UDP. I have c++ source for a console application that outputs these messages, but I need them to be readable in construct.

    Anyone interested?

  • I discovered that hinges are broken when an objects rotation ability is changed.

  • rule of thumb: you shouldn't use textures bigger than 1024x1024. I know it's just a test cap, only mentioning it in case you didn't already know. Having either the width or height of the texture bigger than 1024 makes a 2048x2048 image, which can cause slowdowns on older machines.

    There isn't. The sprite is larger/stretched but the texture is 1000x1000.

    You can speed up the first situation up to 6 times by replacing 'wall' with 'bloomraycaster' in events 7 and 8.

    You are absolutely right. I don't know how I missed that.

  • Now I'm getting 400-600 FPS. But I think it looks a lot better now. Especially on the fence I got from google images.

    http://www.willhostforfood.com/access.php?fileid=66456

    Can you guys tell me your FPS.