newt's Forum Posts

  • You're going to have to be a little more specific, as most people don't like their balls flicked.

  • Well there's always clamp, as in every tick set x to clamp(sprite.x- sprite.width/2, sprite.x+sprite.width/2)

  • I would say its probably pretty close to the same, at least as far as object vs object goes, unless you're using fx on plasma.

    Its basically a matter of ram, where plasma compared to particles doesn't have the issues of hundreds of objects to keep track of.

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  • You have change the touch objects preferences to use mouse.

    Click the touch object, preferences are over to the top left.

    But you would be better off using the drag and drop behavior.

  • Its a little clumsy, but you get the idea.

    https://dl.dropbox.com/u/666516/layeranglerp.capx

  • Pretty cool plugin there 7.

    Thanks for adding it.

  • Yeah you really do need something like a path behavior, where you can have multiple nodes, and variable speeds.

  • Cool, can't wait.

    Looks like its got everything but the kitchen sink.

  • test 1

    -Ipad 3 ios6

    --Safari

    ---portrait

    ----width:1536

    ----height:1856

    ----upper:941

    ----lower:864

    ----fps average: 30

    ---landscape

    ----width:2048

    ----height:1344

    ----upper:1

    ----lower:1

    ----fps average: 10

    --Chrome browser

    ---portrait

    ----width:1536

    ----height:1856

    ----upper:547

    ----lower:490

    ----fps average: 30

    ---landscape

    ----width:2048

    ----height:1346

    ----upper:1

    ----lower:1

    ----fps average: 9

    --Yahoo Axis browser

    ---portrait

    ----width:1536

    ----height:1810

    ----upper:552

    ----lower:495

    ----fps average: 30

    ---landscape

    ----width:2048

    ----height:1298

    ----upper:1

    ----lower:1

    ----fps average: 9

    test 2

    --Safari

    ---portrait

    ----width:1534

    ----height:1856

    ----upper:904

    ----lower:846

    ----fps average: 30

    ---landscape

    ----width:2046

    ----height:1344

    ----upper:873

    ----lower:815

    ----fps average: 30

    --Chrome browser

    ---portrait

    ----width:1534

    ----height:1858

    ----upper:540

    ----lower:481

    ----fps average: 30

    ---landscape

    ----width:2048

    ----height:1346

    ----upper:551

    ----lower:485

    ----fps average: 30

    --Yahoo Axis browser

    ---portrait

    ----width:1534

    ----height:1810

    ----upper:554

    ----lower:497

    ----fps average: 30

    ---landscape

    ----width:2046

    ----height:1298

    ----upper:549

    ----lower:493

    ----fps average: 30

    Grats works.:)

    Note: I tried Mercury Browser, and 360 Lite, same results.

  • Yes, instance variables.

    When the player has a collision with the tile, have the tile change a variable so the you know it had a collision.

    You would then compare that variable as a Boolean, and if the check that it had a collision was true, and the player is not overlapping it, do your actions to remove the tile.

  • Do you have anything helpful to contribute, other than not good at this time?

    Its a given that the js to native isn't going to be the greatest, but you need to give some context to the test such as a capx for starters.

  • Hello, and welcome to the Internet.

    Would any of you be interested in buying a bridge?

  • It's minty fresh.

  • Wouldn't mind using this but there's like no documentation.

  • Might try making the object global, of course that adds some issues, enough for me to say you might want to rethink the layout switching, for layers perhaps.