NewSkool's Forum Posts

  • Thanks for the heads-up

    I've fixed the error in the URL. It should work now :)

  • I just posted to my blog with details of how I designed and made my Android game. I tried to to explain the design constraints and goals, and my experience of using C2:

    http://www.userjourneys.com/blog/happy-shapes-my-first-android-app/

    Hopefully this will be of interest to some of you :-)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am having a similar problem with links. I will try changing 'URL' to 'url' as I think you are suggesting. Let's see if this works...

  • I've just created an Android game for preschool kids:

    play.google.com/store/apps/details

    Feedback is welcome :)

  • Thanks -- that's good advice :)

  • I've been trying to add two buttons two my game.

    Music On/Off - toggles music on/off only

    Audio On/Off - toggles all sounds (including music) on/off

    I have four different button images to represent each state.

    I've been tying my brain in knots but haven't managed to come up with a "perfect" solution. Currently I have one a single sprite with 4 frames on a single animation, but am thinking about creating two distinct sprites. Any help is greatly appreciated!

  • Try not to think about C2 events in terms of programming - it's a completely different style and is easier to approach it with a fresh mindset.

    I have been waiting a long time for programming software for the rest of us.

    Command-line languages like C or Java are sometimes called higher level languages. They resemble natural language and get compiled into machine code.

    For me, C2 is programming at an even higher level. C2 provides a visualisation of our programme, which we can manipulate intuitively. By contrast, text-based programming languages force us to make our visualisations internally.

    I believe C2 is 'real' programming. Perhaps some day all programming will be done this way. Remember, C2 is at an early stage.

    As I'm sure Ashley and Tom realise judging by the Scirra tagline 'Software Development Tools', Scirra's future may extend even beyond games   ... but maybe that's r10,000 :)

  • I've been trying my game on using the ludei Android CocconJs launcher on my Samsung GS2.

    I am having similar audio problems as others have described. Sometimes I get audio, other times I don't. Often, I get audio late, e.g. a second or two after the event. (I don't have music.)

    Also, I am getting a weird PNG transparency issue. When I boot my phone and launch Cocoonjs, the images all look fine, first time. On each subsequent I relaunch the Cocoonjs app however, all sprites lose their transparency and show instead a black background. I have to reboot the phone to fix.

  • Sorry if this was posted elsewhere, but I couldn't find it.

    Smashing magazine recently published a good article: Playful UX Design: Building a Better Game

    It has 10 tips on improving the user experience your games -- thought I'd share it here.

  • I have just started using Construct 2. What a fantastic piece of software.

    Congratulations Ashley, you really have done an amazing job!

    I work as a User Experience professional and have been looking to move into gaming. From my initial use, Construct 2 seems to be exactly what I need.

    Back on topic: I agree that this would be a nice feature. In fact, this was the behaviour I expected when I cloned the text object. I had one text instance placed on another to create a dropshadow effect (wrong method?) and had to do that again each time.