Nesteris's Forum Posts

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  • This was the best I could do.

    [attachment=0:3bumwccb][/attachment:3bumwccb]

    If I remove the fade in and fade outs I can get the player to spawn as a new object on the next layer.

    But then it's something like this;

    On Player Overlap Door | Destroy Player - Go to LayOut2 - Spawn Player

    (I set up instance variables to have him appear in front of the door)

    I'd really like help with this if possible. Currently I think that Tokinsom is my only real hope of solving this, mostly because he has the answer to it.

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  • Thanks for telling me to not waste my time trying to translate MMF2 events.

    I'm currently making the .capx

    From the list you showed I can do;

    Run Into Door

    Load Next Layout

    I look at a tutorial for fading out and in to layouts but it uses effects, it also means that the game will keep going on while it's taking place so I can't use that.

    I'll post the .capx here when I'm done.

  • Any chance at all?

  • I honestly wouldn't mind getting it without comments, if you do eventually release it as a kit I'll buy it faster than humanly possible. At the very least I'd like to be able to study it, maybe I might even make sense of it. Construct 2's events aren't illogical. Also I could always systematically turn event groups on and off to see which does what.

    If you do send it, if you want I can put you in the credits as co-developer of the game, because right now I'm getting nowhere.

    Even though Construct 2 has no "programming" in the form of script writing, I still think that you have to have knowledge of scripting. From what I've seen all of the games so far that are being showcased and held up real high are by people who have experience writing code. Out of the engines I've tried (Unity, Game Maker, Stencyl, some other really weird one and MMF 2.5 free) Construct 2 has been the only one where I've actually made progress yet I'm still limited by not having knowledge of scripting. But there is a difference between actual scripting and these events, if you look at code and have no prior knowledge of code you'll never get it but with events its not that extremely complicated. Construct 2 is literally the only engine I've tried and used where I didn't have to constantly look at tutorials and youtube explanations (at least until now for a specific thing) as opposed to say Unity where every single thing I wanted to do had a 40 minute tutorial with extra 30 minutes explaining C#.

    Tried Stencyl for a few months, not the most user-friendly engine out there.

    I just really need some help, please?