NepNep's Forum Posts

  • both the peer and the peer controls group are disabled on startup. even when i made the peer controls group active, the peer isn't moving, but the host can't control the peer now, so there is some progress. Oddly enough, putting the "disable platform" action for when the peer connects allows them to move, but they can't jump, move through the host's character, and the peer continuously hops up and down

  • here is the latest update to the code, if it helps

  • So I may not be able to show the entire project, here is an explanation of what’s going on still: on the host’s side, WASD moves only the host’s character, and the arrow keys moves both the host and peer, and it updates properly for both players. However, on the peer’s side, pressing WASD or the arrow keys doesn’t move the peer at all on either side and this is after removing the platform events and disabling the platform behavior for the peer.

  • I cannot, since it’s a school project for a competition (which is why I have an online multiplayer mode- to make it unique), and it’s just a mode, there’s a bunch of other stuff around it, but I can send screenshots of the new multiplayer code in its entirety like last time

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  • I just did, several times over, and even making tweaks to the code that I thought would do it still doesn't allow the peer to send their inputs.

  • so having a 2-player platformer game that uses this type of multiplayer is more or less impossible?

  • ah, okay. I am using the platform behavior, not 8direction, and I'm fairly new to multiplayer. here's some screenshots of the code so you can tell me specifically what I have to remove, add, or replace.

  • I am building an online multiplayer game, and for the controls, the host is able to move perfectly fine. However, the peer moves both the host and the peer a little bit on its side, stops, and then moves back. I've looked over my code multiple times over, and haven't found any issues. can anyone help me with this issue?