Nandynho's Forum Posts

  • I have not used this plugin for some time but here is the version I'm using: Download

    Unfortunately I'm not following our friend's standard and I do not have time to stay updated but if you have any tips tell me what I can implement in the future.

    andykenobi sorry for not having requested permission to edit it.

    To use text: "0,How are you?"

    To use email: "1,Your email"

    To use password: "2,Password"

    To use number: "3,2017"

    To use url: "4,https://www.facebook.com/"

  • [quote:17049qst]

    New Version 1.21 (Jan 21, 2017)

    • [+] ADD: 'Execute javascript'

    Download - Capx

  • Thank you amkp! I accept any suggestions.

  • polygame no problem, good luck in your job!

    RanTH this plugin is an HTML element, will always stay above the other objects making them inclinable.

    ChesVCF I do not know why this is not my plugin, try to use this one: HTML | iFrame

  • Got it!

    [quote:1v9pvzcm]

    "...Globals plugin

    Globals is just an empty plugin. It does absolutely nothing at all. I has no conditions, no action and no expressions at all (except of some native ones which are automatically added by C2 engine). It does not affect performance nor memory usage of the app at all. So the decent alternative solution for global variables is to use instance variables of Globals plugin. I’ll list some reasons why I find this a decent solution..."

  • polygame

    Yes, probably here:

    line 74:		jQuery(this.elem).appendTo("body");[/code:l93w2pju]
    
    Change to:
    [code:l93w2pju]line 74:		jQuery(this.elem).appendTo(this.runtime.canvasdiv ? this.runtime.canvasdiv : "body");[/code:l93w2pju]
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

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  • [quote:2i2k9pe7]

    New Version 1.17 (Dec 29, 2016)

    • [!!!] Fixed: 'Save|Load'

    [quote:2i2k9pe7]

    New Version 1.18 (Dec 30, 2016)

    • [!!!] Fixed: 'Save|Load'
    • [!!!] Fixed: Bug in resizing the screen 'Width and Height'

    Download - Capx

  • cristiart great idea!

    I can not do that right now I'm out of a computer now.

    andykenobi can you apply that? In a week I can try to solve.

    Thanks.

  • christ59 so sorry for the long delay.

    The function to get the first and last string works for textareas does not work in <div> or <p>.

    At the moment I can not think of anything to solve this, I'm using a cell phone.

    When I finish packing my mess I'll try to help. If you succeed please tell me how you did.

    Thank you.

  • randomly thanks for the compliment!

    Yes it is possible, the 'main' button has an ID. You can change the CSS for it.

    If you do not know what the ID, use the expression 'GetID'. Unfortunately I'm tidying up my operating room and my computers are off.

    When I have time I can create an easier way to change. In his API there was no such option.

    And I'm so sorry for bad english.

  • Return a variable to Construct 2 or the other way around?

    Capx

  • randomly

    This plugin is not mine so it gets annoying put it to download, so you can change:

    edittime.js

    function GetPluginSettings() {
        return {
            "name": "Sweet", // as appears in 'insert object' dialog, can be changed as long as "id" stays the same
            "id": "Sweet", // this is used to identify this plugin and is saved to the project; never change it
            "version": "1.0", // (float in x.y format) Plugin version - C2 shows compatibility warnings based on this
            "description": "A BEAUTIFUL REPLACEMENT FOR JAVASCRIPT'S 'ALERT'",
            "author": "Andrews Vinícius",
            "help url": "htpps://andrewsarts.com.br",
            "category": "Addon", // Prefer to re-use existing categories, but you can set anything here
            "type": "object", // either "world" (appears in layout and is drawn), else "object"
            "rotatable": true, // only used when "type" is "world".  Enables an angle property on the object.
            "flags": pf_singleglobal, // uncomment lines to enable flags...
            "dependency": "sweetalert2.min.css;sweetalert2.min.js;es6-promise.js"
                //	| pf_singleglobal		// exists project-wide, e.g. mouse, keyboard.  "type" must be "object".
                //	| pf_texture			// object has a single texture (e.g. tiled background)
                //	| pf_position_aces		// compare/set/get x, y...
                //	| pf_size_aces			// compare/set/get width, height...
                //	| pf_angle_aces			// compare/set/get angle (recommended that "rotatable" be set to true)
                //	| pf_appearance_aces	// compare/set/get visible, opacity...
                //	| pf_tiling				// adjusts image editor features to better suit tiled images (e.g. tiled background)
                //	| pf_animations			// enables the animations system.  See 'Sprite' for usage
                //	| pf_zorder_aces		// move to top, bottom, layer...
                //  | pf_nosize				// prevent resizing in the editor
                //	| pf_effects			// allow WebGL shader effects to be added
                //  | pf_predraw			// set for any plugin which draws and is not a sprite (i.e. does not simply draw
                // a single non-tiling image the size of the object) - required for effects to work properly
        };
    };
    
    ////////////////////////////////////////
    // Parameter types:
    // AddNumberParam(label, description [, initial_string = "0"])			// a number
    // AddStringParam(label, description [, initial_string = "\"\""])		// a string
    // AddAnyTypeParam(label, description [, initial_string = "0"])			// accepts either a number or string
    // AddCmpParam(label, description)										// combo with equal, not equal, less, etc.
    // AddComboParamOption(text)											// (repeat before "AddComboParam" to add combo items)
    // AddComboParam(label, description [, initial_selection = 0])			// a dropdown list parameter
    // AddObjectParam(label, description)									// a button to click and pick an object type
    // AddLayerParam(label, description)									// accepts either a layer number or name (string)
    // AddLayoutParam(label, description)									// a dropdown list with all project layouts
    // AddKeybParam(label, description)										// a button to click and press a key (returns a VK)
    // AddAnimationParam(label, description)								// a string intended to specify an animation name
    // AddAudioFileParam(label, description)								// a dropdown list with all imported project audio files
    
    ////////////////////////////////////////
    // Conditions
    
    // AddCondition(id,					// any positive integer to uniquely identify this condition
    //				flags,				// (see docs) cf_none, cf_trigger, cf_fake_trigger, cf_static, cf_not_invertible,
    //									// cf_deprecated, cf_incompatible_with_triggers, cf_looping
    //				list_name,			// appears in event wizard list
    //				category,			// category in event wizard list
    //				display_str,		// as appears in event sheet - use {0}, {1} for parameters and also <b></b>, <i></i>
    //				description,		// appears in event wizard dialog when selected
    //				script_name);		// corresponding runtime function name
    
    // example
    // AddNumberParam("Number", "Enter a number to test if positive.");
    // AddCondition(0, cf_none, "Is number positive", "My category", "{0} is positive", "Description for my condition!", "MyCondition");
    
    AddStringParam("Tag", "A tag, which can be anything you like, to distinguish between different alert requests.", "\"\"");
    AddCondition(0, cf_trigger, "On alert confim", "Trigger", "On alert confim {0}", "Callback to execute when the confirm alert button is clicked.", "OnAlertConfirm");
    
    AddStringParam("Tag", "A tag, which can be anything you like, to distinguish between different alert requests.", "\"\"");
    AddCondition(1, cf_trigger, "On alert cancel", "Trigger", "On alert cancel {0}", "Callback to execute when the cancel alert button is clicked.", "OnAlertCancel");
    
    AddCondition(2, cf_trigger, "On alert close", "Trigger", "On alert close", "Callback to execute when the alert was closed.", "OnAlertClose");
    
    ////////////////////////////////////////
    // Actions
    
    // AddAction(id,				// any positive integer to uniquely identify this action
    //			 flags,				// (see docs) af_none, af_deprecated
    //			 list_name,			// appears in event wizard list
    //			 category,			// category in event wizard list
    //			 display_str,		// as appears in event sheet - use {0}, {1} for parameters and also <b></b>, <i></i>
    //			 description,		// appears in event wizard dialog when selected
    //			 script_name);		// corresponding runtime function name
    
    // example
    // AddStringParam("Message", "Enter a string to alert.");
    // AddAction(0, af_none, "Alert", "My category", "Alert {0}", "Description for my action!", "MyAction");
    
    AddStringParam("Title", "Enter the string title.");
    AddStringParam("Message", "Enter the string message.");
    AddComboParamOption("Normal");
    AddComboParamOption("Success");
    AddComboParamOption("Error");
    AddComboParamOption("Warning");
    AddComboParamOption("Info");
    AddComboParamOption("Question");
    AddComboParam("Message type", "The message type.", [initial_selection = 0])
    AddStringParam("Button confirm text", "Enter the confirm button string message.");
    AddAction(0, cf_none, "Alert message", "Alert", "Alert message: {0} {1}", "A title with a text under.", "AlertMessage");
    
    AddStringParam("Title", "Enter the string title.");
    AddStringParam("Message", "Enter the string message.");
    AddStringParam("Image URL", "Enter the string message.");
    AddStringParam("Button confirm Text", "Enter the confirm button string message.");
    AddAction(1, cf_none, "Image alert", "Alert", "Image alert message: {0} {1}", "A message with a custom image icon.", "ImageAlert");
    
    AddStringParam("Tag", "A tag, which can be anything you like, to distinguish between different alert requests.", "\"\"");
    AddStringParam("Title", "Enter the string title.");
    AddStringParam("Message", "Enter the string message.");
    AddComboParamOption("Normal");
    AddComboParamOption("Success");
    AddComboParamOption("Error");
    AddComboParamOption("Warning");
    AddComboParamOption("Info");
    AddComboParamOption("Question");
    AddComboParam("Message type", "The message type.", [initial_selection = 0])
    AddStringParam("Button confirm text", "Enter the confirm button string message.");
    AddStringParam("Button cancel text", "Enter the cancel button string message.");
    AddAction(2, cf_none, "Confirm alert", "Alert", "Confirm alert message: {0}", "A warning message, with a function attached to the 'Confirm'-button...", "ConfirmAlert");
    
    AddStringParam("Tag", "A tag, which can be anything you like, to distinguish between different alert requests.", "\"\"");
    AddStringParam("Title", "Enter the string title.");
    AddStringParam("Message", "Enter the string message.");
    AddComboParamOption("Normal");
    AddComboParamOption("Success");
    AddComboParamOption("Error");
    AddComboParamOption("Warning");
    AddComboParamOption("Info");
    AddComboParamOption("Question");
    AddComboParam("Message type", "The message type.", [initial_selection = 0])
    AddStringParam("Button confirm text", "Enter the confirm button string message.");
    AddStringParam("Button cancel text", "Enter the cancel button string message.");
    AddStringParam("Input error Message", "Enter the input error string message. Leave it blank if can be a empty input.");
    AddAction(3, cf_none, "Input alert", "Alert", "Input alert message: {0}", "A replacement for the 'prompt' function.", "InputAlert");
    
    // PlayLive
    AddStringParam("Tag", "A tag, which can be anything you like, to distinguish between different alert requests.", "\"\"");
    AddComboParamOption("Normal");
    AddComboParamOption("Success");
    AddComboParamOption("Error");
    AddComboParamOption("Warning");
    AddComboParamOption("Info");
    AddComboParamOption("Question");
    AddComboParam("Message type", "The message type.", [initial_selection = 0]);
    AddStringParam("Title", "Enter the string title.");
    AddStringParam("Confirm text", "Enter the confirm button string message.");
    AddStringParam("Cancel text", "Enter the cancel button string message. Leave it blank if do not want to cancel button.");
    AddStringParam("Error message", "Enter the input error string message. Leave it blank if can be a empty input.");
    AddVariadicParams("Input {n}", "A input to add for the alert call.");
    AddComboParamOption("false");
    AddComboParamOption("true");
    AddComboParam("Allow escape key", "If set to false, the user can't dismiss the modal by pressing the Escape key.", [initial_selection = 1]);
    AddComboParamOption("false");
    AddComboParamOption("true");
    AddComboParam("Allow outside click", "If set to false, the user can't dismiss the modal by clicking outside it.", [initial_selection = 1]);
    AddAction(4, cf_none, "Alert [multiple inputs]", "Alert", "<b>[multiple]</b> Alert(<i>{2}</i>)", "A replacement for the 'prompt' function.", "Multiple");
    
    ////////////////////////////////////////
    // Expressions
    
    // AddExpression(id,			// any positive integer to uniquely identify this expression
    //				 flags,			// (see docs) ef_none, ef_deprecated, ef_return_number, ef_return_string,
    //								// ef_return_any, ef_variadic_parameters (one return flag must be specified)
    //				 list_name,		// currently ignored, but set as if appeared in event wizard
    //				 category,		// category in expressions panel
    //				 exp_name,		// the expression name after the dot, e.g. "foo" for "myobject.foo" - also the runtime function name
    //				 description);	// description in expressions panel
    
    // example
    // AddExpression(0, ef_return_number, "Leet expression", "My category", "MyExpression", "Return the number 1337.");
    AddExpression(0, ef_return_string, "GetLastValue", "Alert", "GetLastValue", "Get a last input alert message text.");
    
    ////////////////////////////////////////
    ACESDone();
    
    ////////////////////////////////////////
    // Array of property grid properties for this plugin
    // new cr.Property(ept_integer,		name,	initial_value,	description)		// an integer value
    // new cr.Property(ept_float,		name,	initial_value,	description)		// a float value
    // new cr.Property(ept_text,		name,	initial_value,	description)		// a string
    // new cr.Property(ept_color,		name,	initial_value,	description)		// a color dropdown
    // new cr.Property(ept_font,		name,	"Arial,-16", 	description)		// a font with the given face name and size
    // new cr.Property(ept_combo,		name,	"Item 1",		description, "Item 1|Item 2|Item 3")	// a dropdown list (initial_value is string of initially selected item)
    // new cr.Property(ept_link,		name,	link_text,		description, "firstonly")		// has no associated value; simply calls "OnPropertyChanged" on click
    
    var property_list = [
        // new cr.Property(ept_integer, 	"My property",		77,		"An example property.")
    ];
    
    // Called by IDE when a new object type is to be created
    function CreateIDEObjectType() {
        return new IDEObjectType();
    }
    
    // Class representing an object type in the IDE
    function IDEObjectType() {
        assert2(this instanceof arguments.callee, "Constructor called as a function");
    }
    
    // Called by IDE when a new object instance of this type is to be created
    IDEObjectType.prototype.CreateInstance = function(instance) {
        return new IDEInstance(instance);
    }
    
    // Class representing an individual instance of an object in the IDE
    function IDEInstance(instance, type) {
        assert2(this instanceof arguments.callee, "Constructor called as a function");
    
        // Save the constructor parameters
        this.instance = instance;
        this.type = type;
    
        // Set the default property values from the property table
        this.properties = {};
    
        for (var i = 0; i < property_list.length; i++)
            this.properties[property_list[i].name] = property_list[i].initial_value;
    
        // Plugin-specific variables
        // this.myValue = 0...
    }
    
    // Called when inserted via Insert Object Dialog for the first time
    IDEInstance.prototype.OnInserted = function() {}
    
    // Called when double clicked in layout
    IDEInstance.prototype.OnDoubleClicked = function() {}
    
    // Called after a property has been changed in the properties bar
    IDEInstance.prototype.OnPropertyChanged = function(property_name) {}
    
    // For rendered objects to load fonts or textures
    IDEInstance.prototype.OnRendererInit = function(renderer) {}
    
    // Called to draw self in the editor if a layout object
    IDEInstance.prototype.Draw = function(renderer) {}
    
    // For rendered objects to release fonts or textures
    IDEInstance.prototype.OnRendererReleased = function(renderer) {}
    [/code:378319o9]
    
    [b]runtime.js[/b]
    [code:378319o9]
    // ECMAScript 5 strict mode
    "use strict";
    
    assert2(cr, "cr namespace not created");
    assert2(cr.plugins_, "cr.plugins_ not created");
    
    /////////////////////////////////////
    // Plugin class
    // *** CHANGE THE PLUGIN ID HERE *** - must match the "id" property in edittime.js
    //          vvvvvvvv
    cr.plugins_.Sweet = function(runtime) {
        this.runtime = runtime;
    };
    
    (function() {
        /////////////////////////////////////
        // *** CHANGE THE PLUGIN ID HERE *** - must match the "id" property in edittime.js
        //                            vvvvvvvv
        var pluginProto = cr.plugins_.Sweet.prototype;
    
        /////////////////////////////////////
        // Object type class
        pluginProto.Type = function(plugin) {
            this.plugin = plugin;
            this.runtime = plugin.runtime;
        };
    
        var typeProto = pluginProto.Type.prototype;
    
        // called on startup for each object type
        typeProto.onCreate = function() {};
    
        /////////////////////////////////////
        // Instance class
        pluginProto.Instance = function(type) {
            this.type = type;
            this.runtime = type.runtime;
            this.tag = "";
            this.lastValue = "";
            // any other properties you need, e.g...
            // this.myValue = 0;
        };
    
        var instanceProto = pluginProto.Instance.prototype;
    
        // called whenever an instance is created
        instanceProto.onCreate = function() {
            // note the object is sealed after this call; ensure any properties you'll ever need are set on the object
            // e.g...
            // this.myValue = 0;
        };
    
        // called whenever an instance is destroyed
        // note the runtime may keep the object after this call for recycling; be sure
        // to release/recycle/reset any references to other objects in this function.
        instanceProto.onDestroy = function() {};
    
        // called when saving the full state of the game
        instanceProto.saveToJSON = function() {
            // return a Javascript object containing information about your object's state
            // note you MUST use double-quote syntax (e.g. "property": value) to prevent
            // Closure Compiler renaming and breaking the save format
            return {
                // e.g.
                //"myValue": this.myValue
            };
        };
    
        // called when loading the full state of the game
        instanceProto.loadFromJSON = function(o) {
            // load from the state previously saved by saveToJSON
            // 'o' provides the same object that you saved, e.g.
            // this.myValue = o["myValue"];
            // note you MUST use double-quote syntax (e.g. o["property"]) to prevent
            // Closure Compiler renaming and breaking the save format
        };
    
        // only called if a layout object - draw to a canvas 2D context
        instanceProto.draw = function(ctx) {};
    
        // only called if a layout object in WebGL mode - draw to the WebGL context
        // 'glw' is not a WebGL context, it's a wrapper - you can find its methods in GLWrap.js in the install
        // directory or just copy what other plugins do.
        instanceProto.drawGL = function(glw) {};
    
        //////////////////////////////////////
        // Conditions
        function Cnds() {};
    
        Cnds.prototype.OnAlertConfirm = function(tag_) {
            return cr.equals_nocase(tag_, this.tag);
        };
    
        Cnds.prototype.OnAlertCancel = function(tag_) {
            return cr.equals_nocase(tag_, this.tag);
        };
    
        Cnds.prototype.OnAlertClose = function() {
            return true;
        };
    
        pluginProto.cnds = new Cnds();
    
        //////////////////////////////////////
        // Actions
        function Acts() {};
    
        function GetType(type) {
            switch (type) {
                case 0:
                    return "";
                case 1:
                    return "success";
                case 2:
                    return "error";
                case 3:
                    return "warning";
                case 4:
                    return "info";
                case 5:
                    return "question";
            }
        }
    
        Acts.prototype.AlertMessage = function(title, text, type, btnConfirmText) {
            var self = this;
            var msgType = GetType(type);
    
            if (btnConfirmText == "") {
                btnConfirmText = "OK";
            }
            swal({
                title: title,
                text: text,
                type: msgType,
                confirmButtonColor: '#3085d6',
                confirmButtonText: btnConfirmText
            }).then(function() {
                self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertClose, self);
            });
        };
    
        Acts.prototype.ImageAlert = function(title, text, customImageUrl, btnConfirmText) {
            var self = this;
    
            if (btnConfirmText == "") {
                btnConfirmText = "OK";
            }
    
            swal({
                title: title,
                text: text,
                imageUrl: customImageUrl,
                confirmButtonColor: '#3085d6',
                confirmButtonText: btnConfirmText
            }).then(function() {
                self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertClose, self);
            });
        };
    
        Acts.prototype.ConfirmAlert = function(tag, title, text, type, btnConfirmText, btnCancelText) {
            var self = this;
            var msgType = GetType(type);
            var showCancel = true;
    
            if (btnConfirmText == "") {
                btnConfirmText = "OK";
            }
            if (btnCancelText == "") {
                //btnCancelText = "CANCEL";
                showCancel = false;
            }
    
            swal({
                title: title,
                text: text,
                type: msgType,
                showCancelButton: showCancel,
                confirmButtonColor: '#3085d6',
                cancelButtonColor: '#d33',
                confirmButtonText: btnConfirmText,
                cancelButtonText: btnCancelText,
                confirmButtonClass: 'btn btn-success',
                cancelButtonClass: 'btn btn-danger',
                buttonsStyling: true
            }).then(function() {
                self.tag = tag;
                self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertConfirm, self);
            }, function(dismiss) {
                // dismiss can be 'cancel', 'overlay', 'close', 'timer'
                if (dismiss === 'cancel') {
                    self.tag = tag;
                    self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertCancel, self);
                }
            });
        };
    
        Acts.prototype.InputAlert = function(tag, title, text, type, btnConfirmText, btnCancelText, errorMessage) {
            this.tag = tag;
            var self = this;
            var msgType = GetType(type);
            var showCancel = true;
            
            if (btnConfirmText == "") {
                btnConfirmText = "Ok";
            }
            if (btnCancelText == "") {
                //btnCancelText = "CANCEL";
                showCancel = false;
            }
            var cancelBtn = true;
            var messageNull = errorMessage;
            var confirmClose = false;
            if (errorMessage == "") {
                messageNull = "";
                confirmClose = true;
            }
            // if (btnCancelText == "") {
            //     cancelBtn = false;
            // }
    
            swal({
                title: title,
                text: text,
                type: msgType,
                input: 'text',
                showCancelButton: showCancel,
                inputValidator: function(value) {
                    return new Promise(function(resolve, reject) {
                        if (value) {
                            resolve();
                        } else {
                            if (errorMessage != "") {
                                reject(errorMessage);
                            } else {
                                self.lastValue = "";
                                self.tag = tag;
                                self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertConfirm, self);
                                swal.close();
                            }
                        }
                    });
                }
            }).then(function(result) {
                self.lastValue = result;
                self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertConfirm, self);
            }, function(dismiss) {
                // dismiss can be 'cancel', 'overlay', 'close', 'timer'
                if (dismiss === 'cancel') {
                    self.tag = tag;
                    self.lastValue = "";
                    self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertCancel, self);
                }
            })
        };
    
        // PlayLive
        Acts.prototype.Multiple = function(tag_, type_, title_, confirm_, cancel_, error_, params_, allow_escapekey_, allow_outsideclick_) {
            var self = this;
            var input = "";
    
            for (var i = 0; i < params_.length; i++) {
    			input += "<input id='swal-input" + i + "' class='swal2-input' placeholder='" + params_[i] + "' autofocus>";
    		};
    
            swal({
                type: GetType(type_),
                title: title_,
                html: input,
                confirmButtonText: (confirm_) ? confirm_ : "OK",
                cancelButtonText: cancel_,
                showCancelButton: (cancel_),
                confirmButtonColor: '#3085d6',
                cancelButtonColor: '#d33',
                confirmButtonClass: 'btn btn-success',
                cancelButtonClass: 'btn btn-danger',
                buttonsStyling: true,
                allowEscapeKey: allow_escapekey_,
                allowOutsideClick: allow_outsideclick_,
                preConfirm: function() {
    				return new Promise(function(resolve, reject) {
    					var array = [];
    					for (var i = 0; i < params_.length; i++) {
    						if ($('#swal-input' + i).val() != '')
    							array[i] = $("#swal-input" + i).val();
    						else {
    							if (error_ != "") {
    	                            $('#swal-input' + i).focus();
    	                            reject(error_);
    	                            return;
    							} else
    								array[i] = "";
    						};
    					};
    					resolve(array);
    				});
    			}
            }).then(function(result) {
                self.tag = tag_;
                self.lastValue = JSON.stringify(result);
                self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertConfirm, self);
            }, function(dismiss) {
                // dismiss can be 'cancel', 'overlay', 'close', 'timer'
                //if (dismiss === 'cancel') {
                    self.tag = tag_;
                    self.lastValue = "";
                    self.runtime.trigger(cr.plugins_.Sweet.prototype.cnds.OnAlertCancel, self);
                //}
            });
        };
    
        pluginProto.acts = new Acts();
    
        //////////////////////////////////////
        // Expressions
        function Exps() {};
    
        // the example expression
        Exps.prototype.MyExpression = function(ret) // 'ret' must always be the first parameter - always return the expression's result through it!
        {
            ret.set_int(1337); // return our value
            // ret.set_float(0.5);			// for returning floats
            // ret.set_string("Hello");		// for ef_return_string
            // ret.set_any("woo");			// for ef_return_any, accepts either a number or string
        };
    
        // ... other expressions here ...
    
        Exps.prototype.GetLastValue = function(ret)
        {
            ret.set_string(this.lastValue);
        };
    
        pluginProto.exps = new Exps();
    
    }());
    [/code:378319o9]
    
    [b]sweetalert2.min.js[/b]
    [code:378319o9]
    !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):e.Sweetalert2=t()}(this,function(){"use strict";function e(){if(void 0===arguments[0])return console.error("SweetAlert2 expects at least 1 attribute!"),!1;var e=c({},j);switch(typeof arguments[0]){case"string":e.title=arguments[0],e.text=arguments[1]||"",e.type=arguments[2]||"";break;case"object":c(e,arguments[0]),e.extraParams=arguments[0].extraParams,"email"===e.input&&null===e.inputValidator&&(e.inputValidator=function(e){return new Promise(function(t,n){var o=/^[a-zA-Z0-9._-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,6}$/;o.test(e)?t():n("Invalid email address")})});break;default:return console.error('SweetAlert2: Unexpected type of argument! 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K=document.createElement("option");K.innerHTML=e.inputPlaceholder,K.value="",K.disabled=!0,K.selected=!0,j.appendChild(K)}I=function(t){for(var n in t){var o=document.createElement("option");o.value=n,o.innerHTML=t[n],e.inputValue===n&&(o.selected=!0),j.appendChild(o)}E(j),j.focus()};break;case"radio":var z=x(n,i.radio);z.innerHTML="",I=function(t){for(var n in t){var o=1,r=document.createElement("input"),a=document.createElement("label"),l=document.createElement("span");r.type="radio",r.name=i.radio,r.value=n,r.id=i.radio+"-"+o++,e.inputValue===n&&(r.checked=!0),l.innerHTML=t[n],a.appendChild(r),a.appendChild(l),a["for"]=r.id,z.appendChild(a)}E(z);var c=z.querySelectorAll("input");c.length&&c[0].focus()};break;case"checkbox":var R=x(n,i.checkbox),Z=n.querySelector("#"+i.checkbox);Z.value=1,Z.checked=Boolean(e.inputValue);var 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    [/code:378319o9]
  • korbaach in the Firefox preview I did not see any errors. Is your Firefox up to date?

    But anyway, he does not want two "selects"?

    [quote:3elh5dwo]

    New Version 1.162 (Nov 27, 2016)

    • [+] Include Javascript File

    Download - Capx

  • korbaach It's always good to hear compliments!

    [quote:1d8lj9gm]is it possible to load javascript file in runtime?

    Yes it is possible to load at runtime, but it takes a few seconds to be ready to use.

    [quote:1d8lj9gm]

    ...because if I Ajax to load html & I use Properties bar to load .js

    sometimes browser alert error...

    What is the error message? Is it some browser protection? Is there an error in the Node-Webkit preview?

    korbaach thank you for answering christ59 questions! I would not have done better.

    ********************************************************

    christ59 sorry for the delay but I see that you received an excellent help.

    You don't need to load two .js files. They are universal scripts that will work with all objects within Construct 2.

    You need to modify the textarea ID. ID's are unique.

    var output = document.getElementById('output');
    ////////////////////
    // Quote ID 1
    var quote1 = document.getElementById('quote1');
    quote1.addEventListener('mouseup', function() {
        if (this.selectionStart != this.selectionEnd) {
            var selectedtext = this.value.substring(this.selectionStart, this.selectionEnd);
            document.getElementById('output').value = selectedtext;
        };
    }, false);
    ////////////////////
    // Quote ID 2
    var quote2 = document.getElementById('quote2');
    quote2.addEventListener('mouseup', function() {
        if (this.selectionStart != this.selectionEnd) {
            var selectedtext = this.value.substring(this.selectionStart, this.selectionEnd);
            document.getElementById('output').value = selectedtext;
        };
    }, false);
    [/code:1d8lj9gm]
    
    [url=https://dl.dropbox.com/s/odkbpuls3ajtsb6/selectCopy%20%5BPlayLive%5D.capx]Download[/url]
  • ----------PT----------

    É o mesmo problema com vídeos MP4 e outros formatos. Eu realmente não sei como resolver.

    Isto é uma limitação do Node-Webkit. Talvez modificando a DLL (ffmpeg.dll ou ffmpegsumo.dll) possa conseguir executar os vídeos/áudios.

    ----------EN----------

    It's the same problem with MP4 videos and other formats. I really do not know how to solve.

    This is a limitation of Node-Webkit. Perhaps modifying the DLL (ffmpeg.dll or ffmpegsumo.dll) can be able to run the videos/audios.