Nahuos's Forum Posts

  • GenkiGenga

    I need help again! D:

    How do I make it so I also have UpLeft,UpRight,DownLeft,DownRight Idle and Walk animations? I'm not sure how to fix that.

    I came to the conclusion that the character will look better with those animations any idea?

    This would mean I would have 8 Idle animations and 8 Walk animations in total instead of repeating the Up and the Down idle and walk animations.

    Does this make sense?

    Thanks in advance

  • Hello everyone!

    I was looking through the "How Do I Make a Diablo Like Movement" , but it seems sort of outdated and I don't think it really works for what I have in mind.

    I have been struggling for a couple hours and I think its time to ask for help.

    My character has 8 Idle animations and 8 Walk animations. I want him to be Idle/Walk when looking Up,Down,Left,Right,UpLeft,UpRight,LeftDown,RightDown. I want my character to be able to walk where the player right clicks. Something like the movement in League Of Legends, you press right click and your character moves there, or whenever I am pressing right click make my character move towards the position of where my mouse is located.

    Any idea?

    Thanks and have a nice day

  • bump ;.;?

  • Hello everyone, I hope you are doing great!

    I have been thinking of adding a Randomly Generated Map System to my game like the one on Rogue Legacy. I have no clue where to start yet, any ideas?

  • No, actually not. Let us know if you try it.

    It seems like a viable way to sell indie games. I need to figure out a couple of things about it before I use it though.

  • >

    > Thanks for all the information, I am actually re-evaluating the idea of making a company right now.

    > I might start in a few years once I have released a couple of successful games, and I have made some sort of revenue from those games.

    > Have you made any games that have generated you revenue? and how?

    > Thanks again! Cheers!

    >

    Not yet, my main game is going to take about a years worth of work. Look at my thread "Advance C2 Building a Online Browser Game with C2" I go into a fair bit of detail on my project. The other two games, more like a game and a "game' app are much simpler. One is a board game that I am designing and would like to sell digitally as well as making a physical version. I intend to make it free with a link to a patatron account where people can donate to support my content.

    I thought about running a Kickstarter for it but many game KS fail because people have little faith to put money into something that may not come around when they expect it to. Less money to start but I feel that garnishing the good will of my fans is more practical

    The other was kind of a lesson I came up with for learning triggers. Its a Tarot Card fortune telling app. Only bigger than others currently on the market. While 3 card spreads are not uncommon I am going full on Celtic Cross a 10 card spread. I will run video ads from within a iframe inside the app and play it off as discussing payment for the psychics time. A bit obtrusive but other than that it will be free form the IOS or Google Play store. Have yet to really sit down and look how much I can realistically expect from that but as long as its is popular enough I should have a steady income from it.

    However I will not be incorporating till those two are near the release phase as one is a mess of spread sheets and place holder art while the other is a half done proof of concept. I am not making money yet but plan to by years end though I am planing to not be making a profit by then. But that is the important thing which is having a set of goals set. I may not have a boss sitting over my shoulder to get my work done but self motivation is key.

    Self Motivation! Yeahhh! Yeah I think I read your post before!

  • I don't know how old you are, I am assuming you are +18 and living in the US but here are some things that you need to consider. I am myself working on these and I am still learning.

    To start a company in the US dose not take much more than registering a Trademark/Copyright. I recommend thinking of a few and google the hell out of them in every context you can imagine. There are many registered names and you really don't want a lawsuit starting right out. Even if it is something that seems to no longer be in use someone still owns it and you can not simple take it from them. If it is a name you really have your heart set on maybe reach out to that party and see if they would be willing to sell to you.

    I highly recommend looking into lawyers. You do not need a company lawyer in fact many firms will do if you simply are starting out. I also recommend not involving family or friends no matter if they 'seem' to know all that you need. However if you have family that owns their own business it is very worth your time to talk to them and learn.

    Lawyers cost money though so be prepared to have that money available. Myself I have worked for a year and some change saving every cent I could. I am looking at about $300 for all the necessary papers.

    Before you start selling games you may want to have a product ready to sell day one. Also look into how incorporating works as the Laws for doing business are vary direct. You will also need to look into opening a business account with your bank of choice.

    This is vary important come spring tax season. The IRS is not vary fond of people running a business for profit and not paying tax. With a personal account and a Business account set up and proper documentation of your company even if you fail at that business you would not loose everything like your house, car etc.

    Now myself I intend to form the business later the fall and am looking at lawyers and maybe not for you but I will be looking to get a personal loan. Small as my gole is to making a profit by Feb 2016.

    I wish you the best of luck. Any job can be hard but starting a business is perhaps the hardest. However the payout can be well worth the work. Just look out for the many many pitfalls that are in front of you.

    As some one mentioned you need a action plan. Look at every expense you have. Food, car/house payment, insurance, utility. Those are monthly and more or less fixed. Then you look at your start up costs. Buying needed software hardware or legal fees. If you need to get a server to house your game(I saw your MMO thread) That has a cost.

    Next look at your income. Second job, ad revenue, donations. And do a side by side look. Are you making more than you are spending? How much more do you need each month to make profit? What is your forecast for the next 6 months?

    Then for the game its self what can you make quickly and cheaply to get on the market? I have One dream game I work on but I also have two different game I bounce back and forth on. Those side projects are meant to be done by years end and hopefully sell well enough to fund me to finish my main game.

    It is also important to keep in mind time. How many hours will it take you to develop your game to completion? Is there another game you could make faster? Also are your games Free with ads? What about a cash shop or is it a one time purchase. For each game you make what will be the peak amount of revenue before you start making less each month. This last part is why most games don't get support beyond the first year or two after release because there is no money in it.

    If you read all this and you are still excited by the challenge and conquering the mountain before you, great! If not don't worry that is a perfectly normal reaction it just means you may need to re evaluate you attack plan a bit.

    CrazyVulcan

    Thanks for all the information, I am actually re-evaluating the idea of making a company right now.

    I might start in a few years once I have released a couple of successful games, and I have made some sort of revenue from those games.

    Have you made any games that have generated you revenue? and how?

    Thanks again! Cheers!

  • I guess if your game is good enough it will sell it self if you tell people about it. Even kickstarter might work then. You have Steam Greenlight if you want to become big in computer games. But I guess I would start of with smaller games for mobile platforms and then distribute to Google Play, Amazon, Apple store etc.

    Yeah I guess that's the plan. Have you seen Itch.io though?

  • First of all you need to decide which platform you want to develop for. To make a game to earn money, isn't always the best approach if it isn't your full time job. Make a game because you want to, and because you have a great idea. There are plenty of great games for free, so why buy yours? Maybe in app payments, and ads are better? As you see there are several decisions to take.

    But if you want to make a mobile game, you can distribute them through Google Play, Apple Store etc.

    Oh don't get me wrong I really love to make games, but if I ever want to make a company I will probably need money to make it work properly.

  • Hello everyone again!

    So I was wondering how to sell my games created with Construct 2.

    I want to sell my games or find a way so that they can generate me some sort of income for the future when I decide to make a company.

    Anyone knows how this would work or suggestions of websites or places to publish games and earn money from them?

    It would be really helpful!

    Thanks again!

  • This is not really a Construct2 related question..

    To find the answer on how to register a brand-name you should check the law in your country..

    You seem to be from the USA so:

    How to register a Trademark

    Sorry! I forgot to add that I would be using Construct 2. I was wondering if there was something different about that or any sort of procedure to add.

    Before even thinking to start actually your own company, you need a business plan. A business plan is short, to the point and describe the following :

    1. A description of your newly business

    2. Your goals, both financially and professionally

    3. What exactly are you gonna do

    4. Your finances (start capital, estimated costs, estimated revenue...)

    5. The tools you already have (like Construct 2)

    6. The tools you already need (you still do not own them)

    7. Other costs like buildings...

    8. Your ideas and how to make them to the real world

    These points are only examples. But you need before the start to know where you are going. What are you gonna do, what type of games are you gonna make, is there a market for your games? A lot of questions need an answer.

    I advise you to first create a few games without starting your own business. If your games are succesfull, then you can think of starting a company.

    Keep in mind that a company not only will mean creating games and do what you like to do. A company also has a financial and a legal side. You have a lot of obligations and rules which will maybe less pleasant for you.

    Also every succesfull entrepreneur has a clear vision, a strong believing and a talent to overcome all kind of problems on his way. To be a succesfull entrepreneur you need a lot of determination, fate and a sense for adventure.

    Hope this helps.

    Bad_Wolf

    not so bad,

    once you know him

    Thanks for the information you just gave me a really good idea. The only question I have now is, how do I make money from games? How can I start in order to make enough money to start a company?

  • Hello everyone again!

    I have been wondering for the past two weeks how to make my own Company. I see how many indie devs have their own company or brand.

    An example would be Capybara Games the ones that made Sword & Sorcery and other games.

    Another example: Heart-Machine the ones in charge of Hyper Light Drifter.

    Does anyone know how to make a brand so that you can make a facebook page and all the social media related things in order to show your game to other people and so they can recognize you when they see the name of your company?

    If you do not understand something I said, please ask

    Thanks!

  • Ah ok, I see what you mean. Have made a small adjustment to what I just posted. Let me know how you go.

    I think it really does work now! Thank you so much!

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  • Hey Nahuos,

    If you keep in mind that events run from top to bottom we can take advantage and keep things much simpler. Here is an example:

    https://db.tt/Y5zwE5VK

    Hey GenkiGenga,

    Thanks for the response I really appreciate it. I had something very similar to what you sent me.

    The problem is that every time I tried to move with W and A at the same time, the animation that showed was either Up, Down, Left, or Right, but it only showed 1 frame. This made the character look like it was floating.

    If you use the Sprite of the archive you sent me. Add a second frame for each: Left Animation, Right, Down, and Up. You will be able to see exactly what I mean.

    Any clue?

  • Bump >.<