Nagval333's Forum Posts

  • so i pretty sure i was use Construct 2

    Ok. Personally I don't like numbers style games. But I like all the GUI elements in your game and how they looks and works. And I wonder that all that works pretty smooth on my old Asus memo without Crosswalk.

    Good Luck!

  • What "build" method did you use (Intel XDK, CocoonJS, Cocoon IO) ? How you got so small APK size?

  • My phone is so hot i can even cook an egg on it.

    My phone is so hot girls want to marry it.

    Sometimes in some cocoon projects I find my phone get heated too.

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  • The non-official forums from french community are dead. 1 Thread peer week.

    Really a can't see the problem to have one french section on scirra board.

    Maybe It's can be a good idea. But on the other hand you will have to make it for the other languages too (like Italian, Russian etc) and what the main reason to do it? If "The non-official forums" are dead so It seems like there no need and no demand. So what the reason to make it here for the same "1 Thread peer week"?

  • The best, but longest way is to start with Construct 2 and then compare between these two. The shortest way, is to compare projects made by these two.

    P.S I don't know about Stencyl, but around Construct 2 you can find a great community and A LOT of tutorials. And yes the export to mobile is a weakest point.

  • Do you think you could get more impressions with some other type of game (something more addictive)?

    How you get this conclusion??? Of course not... I wanted to make kind a "Trivia" game and I made it (and there are many success quiz games in the market). Its obvious... The success of any product first of all depend on a quality and less on a kind. In my case "Capital Map Flag" is a poor quality game, with few annoying problems.

  • I didn't try other ads, on this point I just try to focus on building new game with better game play etc.

    I just chose AdMob because it's a first service that I found and figured out how to use in construct. And according to my estimates (I have about 250-400 impression daily it's about same 0.15-0.25$ per day in any ads services)

  • Almost nothing, average about 0.15$ a day But the game have a some problems that make it annoying after you play few times. Maybe some day I will find time to improve it.

    And the question about earning from ads is more complicated than total downloads number (By the way 1000-5000 It's not a lot ). Its depends on ads service, on Impressions or Click number and wherefrom they come, on daily downloads (which far more important than Total), on the way how your ads appears etc.

  • Ha ha ha... Indeed nice trick. By the way I find some method to make tiles in Inkscape too, but it's little bit asspain.

  • AdMob small banner and interstitial ads. Banner on the bottom, interstitial on fails (after you failed three or two times the ads appears)

  • Great. Thanks AndreasR.

  • Somehow the music theme reminds me the Fallout 3

  • I saw a Kyatric's "AdMob working on Android-Crosswalk" tutorial. It's really nice and very detailed, but I think all the CLI5.1.1 version is in some point problematic for C2, at least for me. The plugin setting is buggy, if I use default plugin setting, I get the error on Build (uploading project step), but if I remove them and then add them again (or not), the build work correct... And the major problem is the same HTML projects run extremely slow, when they runs smoothly on CLI 4 ///14

  • Hi guys, do you know some graphic program to slice large image to tileset?

    Because the only program related with graphic that I know is a INKSCAPE... And I have no idea how to make it fast and correct.

  • [quote:1lnvl9dj]5.1.1 since they improve the performance

    Improve the performance??? Strange, my example barely works with 5.1.1, when it's run perfect with 4.1.2 All this issue is not clear at all