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Thanks for your feedback !
I'll try something with the tone difference to make the background/top more readable, good idea !
About the shadow casting I let things as they were because it brings some movement in the scene, but it's strange you're right. A fixed shadow would be better.
I did limit on head rotation cause I found it funnny, but will resolve it in further update. And the character rotation will be tested but it has to be not immediate for the positioning ingame keeps to be a tactical challenge.
I'm ok with the character graphic style for now, as it's very low resolution and doesn't have to be realistic, and also I'm not a professional pixel artist, not at all ^^. But the link you gave is very useful, thanks.
And what is the white bar you're talking about ? Do you mean the application window top bar ? In the game menu, you have an icon of a gear that leads to options and a fullscreen button.