MysticTrunks's Forum Posts

  • Could you elaborate some more? I'm kinda like "Huh...." right now.

  • I'm OKAY with python, but since I'm working on a A-RPG I require a dialog box. But since it will be most likely used in every layout(MAP) would python be an answer?

    And would the easiest way of creating a D.Box just to make the D.Box appear first then show dialog?

    like

    define TextBox(txt) 
    txtbox_show = false;
    txtbox_view = 60;
    txtbox_wait ++
    txt = '';
    if txtbox_wait >= txtbox_view && txtbox_show=false
            txtbox_show = true
    if txtbox_show = true
       print txt
    [/code:2wening2]
    
    So like in game you'd write TextBox("Text here"); 
    While I'm sure the code works in some sense, it would be nice if I knew that python was the answer to a rpg dialog function. Also, rpgs have color tags. so like TextBox("Hey, my name is jirishi")
    
    Thanks.
  • This is awesome! By any chance would this support the classic controller that connects to the wiimote? I'd really like to use that as the controls for my game.

  • This sounds like a good project . I'd be willing to give a little help perhaps, if you post some samples of your work.

    I'm just starting an engine right now. Any help with the "Textbox" area would be nice.

    Hero_Bash: I'm from GW, RPG Revolution, and many other forums.

    Edit: I did start a sprite over the weekend, woulda finished but right/idle sprites really are the hardest to the sprite itself. I've never had actual problems with animating them.

    <img src="http://i43.tinypic.com/2nhj3ax.png">

    The resolution is pretty much standard 320X240.

  • Instead of doing things the ol way, is there a way to use spritesheets? And if my assumptions are correct would it require python?

    Here's an example spritesheet that I wish to use.

    <img src="http://i40.tinypic.com/2wq7vja.png">

  • I meant to say layouts, got excited a bit there.

  • I Heard about it on a forum, but there was no links. So I searched Google for about an hour, this was probably when Construct was not so easy to find.

  • OH, I didn't know you could have unlimited tiles.

    Also remember, I joined ages ago when Construct was still being discovered.

  • Features:

    • An advanced action battle system, similar to seiken densetsu and the legend of zelda.
    • Dynamic Menu System
    • Combo system
    • Dodge enemies attacks depending on your speed
    • Beam struggles(as the famous Super Saiya-Jin Son Gohan Vs Perfect Cell)

    Playable Characters:

    • Son Goku
    • Kuririn
    • Yamucha
    • Teinshinhan
    • Bulma(During Cutscenes)
    • Chaoutzu

    Mapping Features:

    • Realistic sounds, birds chirping, the water, wind, etc. Depends on the environment.
    • Lighting/Shadow Effects
    • Particle effects for smoke, snow, rain, etc.
    • Animals walking around. It's not realistic for them not to be, it's just plain otherwise.

    ================================================================================

    What I need help with, with the game.

    • Programming
    • Pixel Artists
    • Level Designers
    • Composers

    I myself am a very good Pixel-Artist, it's actually my specialty.

  • Well the current one is okay, but it seems you can have only 1 layout per game. Look at Zelda, it's not 1 layouts it's multiple layouts that just seem seamless.

    If any of you have used Game Maker you will will know what I'm talking about.

  • Okay, what scares me about Construct is that it doesn't offer mapping, I'm really stumped on Layouts"Maps" etc. Is it possible to create an infinite amount of maps for your game?

    • Mystic
  • Yea, I'm coming from Game Maker, so the editor is new to me.

  • Wow, never knew how difficult construct is, just actually opening the editor... kinda weird, good thing it's got python...

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  • RPGs are actually simple if you take it in steps.

    Battle system

    Menu

    special effects

    maps

    then ya got the nast dialog....

  • I'm asking a simple question, can construct create RPGs like zelda, chrono trigger, final fantas etc? My only question is, is how dialog would be handled, when you go up to an npc and oh hit A a dialog box with text will appear, letter by letter is standard basically.

    Thanks^^