mugensosa's Forum Posts

  • this is when i try to put a button

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    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Unable to find translated combo item

    Condition: !substring.IsEmpty()

    File: GlobalFunctions.cpp

    Line: 1737

    Function: class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > __cdecl TranslateComboItem(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 99 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

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  • Ok im gettin angry XD i get a lot of bugs when i do somethings, first i try to put on a bullet, then construct 2 have an error and get close, the i try to put a button, and same, error and get close,and alot more... the problem is what dont give me chance for save, program say error and then close.

    Can i open my files on another release?

    sorry for my bad english

  • Hi, i making a shooter plataform 2d game, so i want to make a menu gun select for chose the weapon, how can i make it? also wanna put "upraged" when player have x points can upraged weapon, someone can help me?

    thx =)

  • i was have the same problem, but i solved with this, now i have another problem, how mirror bullets? xD

    thx for the answers :D

  • Im making a shooter game, so i put fade for particles effect on a sprite, and then i get this error

  • sorry u.u

  • hehe i really love this forum, quick answers :D thx bro!!!

  • mm i just want player follow the mouse on x, but only flip, not to walk XD i dont know how explain, my english are bad, if i have mouse(cursor) on the right, player flip to the right, and if i have the mouse to the left, player flip to the left XD

  • Hi, i have another question, i cant find anywhere, so i have a shooter plataform 2d, i want when i set mouse (cursor) over back the player, he rotate Horizontally, (like if i press left or right arrow and get mirrored but with follow mouse) someone can help me?

  • ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Unable to find translated combo item

    Condition: !substring.IsEmpty()

    File: GlobalFunctions.cpp

    Line: 1737

    Function: class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > __cdecl TranslateComboItem(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 99 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Anular   Reintentar   Omitir   

    ---------------------------

  • :D ty very much bro!!!!!

  • nobody knows? u.u

  • thx bro :D

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  • not a text, i mean a sprite or something like that, with 25 little bullets, and when shot delete one

  • im making a shooter game, so i dont know how to make a "shooter bar" in hud, if i have 25 bullets, when in shot 1, rest 1 from the reload bar, how can i do that? someone can help me plz?