8/17
Trailer Link :
https://youtu.be/mQmrsOCTTEo
Let me know what you think!
6/30 Update:
Partially finished with making my first boss. Really bad at the event sheet editor for setting up boss mechanics that cycle through different movement patterns. I kept breaking everything I made and was really slow at developing this guy. It was a fun exercise in things not to do. I feel like the sprite is too small and not really enough of an ominous boss, so I want to make some changes, i.e. just scale it up haha.
6/23
Not a real title, just haven't come up with anything yet.
This is a WIP I've been going on for about the last 2 months with my spare time.
Most of the pixel art is from a opengameart, cant post URL's yet but FYI you can look up the user "buch" and the tileset for "A blocky dungeon" and find the art.
Coin animation is from "Clint Bellinger", "Animated Coins"
Font is also from there, "Boxy Font" if I remember properly.
This is pretty much my first game. Got a little into developing one partially earlier while learning the program, now I'm feeling like I really made some strives and am developing something more than the bare bones of a game.
Simplistic overhead runner, trying to incorporate fun platforming gameplay mechanics.
Keyboard controls have been working great, finally settled on mobile controls as well. Went through a few different mobile input methods for controls. Tried tapping on left/right side of screen to move left or right, but wasn't quite precise enough. Tilt ended up being no fun at all, it just isn't exact enough or enjoyable to play this style of game with. Now I have a slide your finger across bottom of screen where the character moves accordingly, hopefully enjoyable for others and not simply because I'm getting used to it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
I've just gotten developed a working level select screen this week. Alot of the gameplay mechanics are already in place, so level design is starting to speed up. I have ten levels finished at this point. I have been planning to design some boss levels into the game from the beginning and have ideas sketched out pretty well in terms of mechanics, just trying to figure out how much including this scope is going to take.