mrPeanut's Forum Posts

  • Use dictionaries they are layout independent and can store variables throughout your project. Let your brain rest a bit <img src="smileys/smiley17.gif" border="0" align="middle">

    note that the trigger has 3 image points because why use more triggers when you can use more image points xD.

    Small capx example made for you Hexxiss

  • i got a simple algorithm for my wave system. But i do not have multiple monsters at this point.

    <img src="http://i.imgur.com/XhzcucSl.jpg" border="0" />

    What you can do is always spawn round(currentwave/3) and spawn that amount of each monster or something. You can get far with a bit of math. And maybe start that when currentwave > 10 or something.

    i also do monster -> set HP = currentwave*5

  • Hi everyone,

    I'm mrPeanut and i've just started using construct 2 weeks ago. Super awesome and simple step from java to Construct2, loving it! Because of the fast learning i've been able to help people on "the how do i..." forum already. Awesome community and i'm happy to be a part of it and help others along the way.

  • i accidently made this a while ago. For someone else who anted almost that. Let me seeach and alter that .capx

    edit: edited the capx here you go

    dl.dropboxusercontent.com/u/3961018/treadmill.capx

  • when you go on them that you go a bit faster and if you try to jump back or walk back that you go slower untill a certain point?

  • kind of image point that they all have. in the beginning and the end of the animation. The start point is at the top of the object and on the last frame you move it to the bottom. If that frame intersects then start the animation of the pipe where it intersects.

  • at the end of animation do fade. So then the last frame will fade and the object will be automaticly destroyed.

  • this is quite a good tutorial: scirra.com/tutorials/548/simple-ladder-for-platformer-game

  • made a capx with the tint webgl like vee41 suggested

    dl.dropboxusercontent.com/u/3961018/glowyswordV2.capx

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  • i can perfectly move. I pressed P1. then left or right and he did what he needed to do i think. Keep moving left or right.

  • so we meet yet again Kionysan xD.

    sometimes there is no short way like a motion tween. Just make a small animation and let it loop. Also use ping pong you only need to make it go from black to red and with pingpong it auto reverses the loop.

    small example. (go to edit animations and you will see the settings)

    dl.dropboxusercontent.com/u/3961018/glowysword.capx

    Edit: Forgot about Webgl xD thanks vee41

  • what you can do is a wait after a certain condition is met

    on loaded layout1 : System wait 5 seconds -> go to layout2

    on loaded layout2 : System wait 5 seconds -> go to layout1

  • small example from my tower defense for draging and dropping towers.

    <img src="http://i.imgur.com/H8uipQSl.jpg" border="0" />

  • i made a tower defense a while ago called tiny defense.

    Here is the small snipet to make it snap when holding.

    <img src="http://i.imgur.com/H8uipQSl.jpg" border="0" />

  • that part is fixed now. I make the reset do a full reset like it was intended. Since in the newer levels you can fail by throwing things into the abyss. So you'll need to restart.

    There is a lot changing now and i need to put a new version online.

    EDIT: new version online with the same link.