Yes, I could definitely use a 'rotate around position' action! But now that you've mentioned it, I'm pretty sure one of the math guys on the forum will quote a one-line expression involving sins, coses, and maybe lerps, and it'll somehow work perfectly.
Anyway, here's a pretty good line-of-sight detector based on instant-hit bullets (which are effectively lines, because they just keep stepping in the same tick until they hit something). The light fires a stream of detectors at the moon that are interrupted if they hit the planet. See code comments for more detail.
http://www.mediafire.com/?ra3xadhepzb
Current accuracy looks pretty good to me, but might break down over long range. If you want better accuracy, reduce the size of the detector sprite, reduce the speed of the bullet behaviour, and increase the number of bullets produced per round. It causes slowdown if you scale it up a lot (eg, currently makes I think 40 bullets; 400 is too many).