mordiaky's Forum Posts

  • In the Sprite Editor, when I hold CTRL and middle mouse wheel it scrolls in 100 intervals and I can not zoom in slow with out it jumping big leaps.

    how do I fix this?

  • here ya go, hope this helps

  • Figured it out! it works, it has a Very small bug, but I will work on that later, for the most part this is amazing!

  • Here is a better version that is cleaned up in the code.

    WASD to move, E to enter/Exit tracter

  • here is the capx file with the trailer, what I am trying to do is set up a hook up between tractor image point "hitch" and trailer image point "hitch" and when i drive around, i want it to feel like a trailer:

    turning, pulling, backing up, and later i will add weight depending on how much is loaded in it, to get the pulling feeling. but right now I just need the hook up and trailer to turn with the tractor/ backing up,

  • this is what I have been looking for and the trigger was the key. (Like your art LOL)

    Now if you can help me figure out my trailer issue I can move forward with my game.

  • anyone have any idea how I can use the Physics Joint system to act has a trailer hook up?

    Of a solution that might work for what I am looking for?

  • thank you, trying this out. I was hoping for of a more physics feel to it using the physics system built in. I am new to and not very good with logic

  • the issue is when I set event to keyboard key pressed E I cannot add On collision with event in the same area ( guessing it is the AND logic)

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  • Here is my project,

    what I want is my tractor to back up, attach to trailer, and drive around. I have all that working but one thing, the trailers Physics are not right. what I am I doing wrong? attached is my test project.

    WASD to move player, touch tractor to get in, WASD to drive tractor (car movements) back up to trailer to attach, Press Q to detach trailer. Press E to exit tractor.

    Click left mouse and drag to move screen, zoom in or out with middle mouse scroll

  • Here is the file,

  • as soon as I get off of work I will send a copy of my master peic.... err I mean my project

  • Thank you for the insight, I am still however having some issues using the keyboard command to enter my car.

    Right now I have it set to on collusion to enter the car. but I want to do 2 checks, is player next to car, is key E pressed. so far I am un able to run both checks

  • I am trying to find the best way to exit and leave vehicles

    players walks up to vehicle do a check to see if player is with in 16 pixels of vehicle then player can press the "E" key to enter vehicle. when the player is done the player can press E to exit vehicle and the vehicle stays at the location is was driven too. and the player will spawn right next tot he vehicle.

    I got most of this done, the hard part I am having it pressing the E key to enter on 16 pixel radius check.

    I have it set to if player is on collusion then enter vehicle. with no Key press action.