mOOnpunk's Forum Posts

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  • > > A pet simulator and care game. I cannot find a tutorial for this topic anywhere for Construct.

    >

    > Do you have a specific game in mind that I can base it off of? Nintendogs or Tamagachi?

    Second this! A tutorial on how to make a game similar to nintendogs would be nice e.g. how to setup the simulation so that my interactions with the animal trigger other events.

    or turn-based battle games like pokemon or final fantasy.

    Rexrainbow created the fuzzy logic plugin for c2 which would be perfect for this, but its never been converted to c3.

  • > Frankly speaking, now that it has been mentioned, I wouldn't be averse to a little "there are 12 events using this object/variable" additional warning text there so that we can go wut? I thought this wasn't used just in case.

    It would be extra-handy if that pop-up also had a "find all references" button so you can immediately jump to the usages.

    Ashley These are good quality of life improvements. You should listen to them.

  • Frankly speaking, now that it has been mentioned, I wouldn't be averse to a little "there are 12 events using this object/variable" additional warning text there so that we can go wut? I thought this wasn't used just in case.

    I like that idea.

  • The editor pops up a warning message if you try to delete an object or variable which has events. If there are no events associated with it then it will delete them without warning.

  • You could use the Modulo (remainder after division) expression,

    0 % 4 = 0

    1 % 4 = 1

    .... 3 % 4 = 3

    4 % 4 = 0

    5 % 4 = 1 etc etc.

  • Use int() if you don't want to round the number. Round() will round to nearest whole number, Ceil() will round it up and floor() will round it down.

  • Aekiro Thats great thanks!

    Will you be updating the itch.io page? Its not urgent so i can wait for that.